_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Conversion/Conversion.cs

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2024-11-26 02:09:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Conversion : BaseUIPanel
{
public Button Button1;
public Button Button2;
public GameObject game;
void Start()
{
Button1.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.ShellToEgg));
Button2.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.EggToShell));
}
void ButtononClick(ConversionItem.mode mymode)
{
Canvas canvas = GetComponentInParent<Canvas>();
GameObject conver = Instantiate(game, canvas.transform);
conver.GetComponentInChildren<ConversionItem>().mymode = mymode;
}
}