_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Conversion/DonatePanelItem.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DonatePanelItem : BaseUIPanel
{
public TMP_InputField Recipient;
public TMP_InputField GiftQuantity;
public Text NumberOfFreeSnailShells;
public Text Fees;
public Text Total;
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public Button Button;
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void Start()
{
GiftQuantity.onValueChanged.AddListener(GiftQuantityData);
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Button.onClick.AddListener(buttonOnClick);
testLogo();
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}
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public class voluteCoinItem
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{
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public string toCuteNo;
public int voluteCoin;
}
async void buttonOnClick()
{
voluteCoinItem body = new voluteCoinItem();
body.toCuteNo = Recipient.text;
body.voluteCoin = int.Parse(GiftQuantity.text);
string response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", JsonUtility.ToJson(body), testhead);//<2F><><EFBFBD><EFBFBD>
Debug.Log(response);
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}
async void GiftQuantityData(string userInput)
{
NumberOfFreeSnailShells.text = userInput;
await ButtonClickAnimationAsync(NumberOfFreeSnailShells.gameObject, 1.05f);
Fees.text = (int.Parse(userInput) * 0.08).ToString();
await ButtonClickAnimationAsync(Fees.gameObject, 1.05f);
Total.text = (int.Parse(userInput) + (int.Parse(userInput) * 0.08)).ToString();
await ButtonClickAnimationAsync(Total.gameObject, 1.05f);
}
}