1364 lines
59 KiB
C#
1364 lines
59 KiB
C#
|
/******************************************************************************
|
||
|
* Spine Runtimes License Agreement
|
||
|
* Last updated July 28, 2023. Replaces all prior versions.
|
||
|
*
|
||
|
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||
|
*
|
||
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||
|
* http://esotericsoftware.com/spine-editor-license
|
||
|
*
|
||
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||
|
* "Products"), provided that each user of the Products must obtain their own
|
||
|
* Spine Editor license and redistribution of the Products in any form must
|
||
|
* include this license and copyright notice.
|
||
|
*
|
||
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*****************************************************************************/
|
||
|
|
||
|
#if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
|
||
|
#define IS_UNITY
|
||
|
#endif
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.IO;
|
||
|
|
||
|
#if WINDOWS_STOREAPP
|
||
|
using System.Threading.Tasks;
|
||
|
using Windows.Storage;
|
||
|
#endif
|
||
|
|
||
|
namespace Spine {
|
||
|
|
||
|
/// <summary>
|
||
|
/// Loads skeleton data in the Spine JSON format.
|
||
|
/// <para>
|
||
|
/// JSON is human readable but the binary format is much smaller on disk and faster to load. See <see cref="SkeletonBinary"/>.</para>
|
||
|
/// <para>
|
||
|
/// See <a href="http://esotericsoftware.com/spine-json-format">Spine JSON format</a> and
|
||
|
/// <a href = "http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data" > JSON and binary data</a> in the Spine
|
||
|
/// Runtimes Guide.</para>
|
||
|
/// </summary>
|
||
|
public class SkeletonJson : SkeletonLoader {
|
||
|
private readonly List<LinkedMesh> linkedMeshes = new List<LinkedMesh>();
|
||
|
|
||
|
public SkeletonJson (AttachmentLoader attachmentLoader)
|
||
|
: base(attachmentLoader) {
|
||
|
}
|
||
|
|
||
|
public SkeletonJson (params Atlas[] atlasArray)
|
||
|
: base(atlasArray) {
|
||
|
}
|
||
|
|
||
|
#if !IS_UNITY && WINDOWS_STOREAPP
|
||
|
private async Task<SkeletonData> ReadFile(string path) {
|
||
|
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
|
||
|
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
|
||
|
using (StreamReader reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
|
||
|
SkeletonData skeletonData = ReadSkeletonData(reader);
|
||
|
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
|
||
|
return skeletonData;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override SkeletonData ReadSkeletonData (string path) {
|
||
|
return this.ReadFile(path).Result;
|
||
|
}
|
||
|
#else
|
||
|
public override SkeletonData ReadSkeletonData (string path) {
|
||
|
#if WINDOWS_PHONE
|
||
|
using (StreamReader reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) {
|
||
|
#else
|
||
|
using (StreamReader reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))) {
|
||
|
#endif
|
||
|
SkeletonData skeletonData = ReadSkeletonData(reader);
|
||
|
skeletonData.name = Path.GetFileNameWithoutExtension(path);
|
||
|
return skeletonData;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
public SkeletonData ReadSkeletonData (TextReader reader) {
|
||
|
if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null.");
|
||
|
|
||
|
float scale = this.scale;
|
||
|
SkeletonData skeletonData = new SkeletonData();
|
||
|
|
||
|
Dictionary<string, object> root = Json.Deserialize(reader) as Dictionary<string, Object>;
|
||
|
if (root == null) throw new Exception("Invalid JSON.");
|
||
|
|
||
|
// Skeleton.
|
||
|
if (root.ContainsKey("skeleton")) {
|
||
|
Dictionary<string, object> skeletonMap = (Dictionary<string, Object>)root["skeleton"];
|
||
|
skeletonData.hash = (string)skeletonMap["hash"];
|
||
|
skeletonData.version = (string)skeletonMap["spine"];
|
||
|
skeletonData.x = GetFloat(skeletonMap, "x", 0);
|
||
|
skeletonData.y = GetFloat(skeletonMap, "y", 0);
|
||
|
skeletonData.width = GetFloat(skeletonMap, "width", 0);
|
||
|
skeletonData.height = GetFloat(skeletonMap, "height", 0);
|
||
|
skeletonData.referenceScale = GetFloat(skeletonMap, "referenceScale", 100) * scale;
|
||
|
skeletonData.fps = GetFloat(skeletonMap, "fps", 30);
|
||
|
skeletonData.imagesPath = GetString(skeletonMap, "images", null);
|
||
|
skeletonData.audioPath = GetString(skeletonMap, "audio", null);
|
||
|
}
|
||
|
|
||
|
// Bones.
|
||
|
if (root.ContainsKey("bones")) {
|
||
|
foreach (Dictionary<string, Object> boneMap in (List<Object>)root["bones"]) {
|
||
|
BoneData parent = null;
|
||
|
if (boneMap.ContainsKey("parent")) {
|
||
|
parent = skeletonData.FindBone((string)boneMap["parent"]);
|
||
|
if (parent == null)
|
||
|
throw new Exception("Parent bone not found: " + boneMap["parent"]);
|
||
|
}
|
||
|
BoneData data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent);
|
||
|
data.length = GetFloat(boneMap, "length", 0) * scale;
|
||
|
data.x = GetFloat(boneMap, "x", 0) * scale;
|
||
|
data.y = GetFloat(boneMap, "y", 0) * scale;
|
||
|
data.rotation = GetFloat(boneMap, "rotation", 0);
|
||
|
data.scaleX = GetFloat(boneMap, "scaleX", 1);
|
||
|
data.scaleY = GetFloat(boneMap, "scaleY", 1);
|
||
|
data.shearX = GetFloat(boneMap, "shearX", 0);
|
||
|
data.shearY = GetFloat(boneMap, "shearY", 0);
|
||
|
|
||
|
string inheritString = GetString(boneMap, "inherit", Inherit.Normal.ToString());
|
||
|
data.inherit = (Inherit)Enum.Parse(typeof(Inherit), inheritString, true);
|
||
|
data.skinRequired = GetBoolean(boneMap, "skin", false);
|
||
|
|
||
|
skeletonData.bones.Add(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Slots.
|
||
|
if (root.ContainsKey("slots")) {
|
||
|
foreach (Dictionary<string, Object> slotMap in (List<Object>)root["slots"]) {
|
||
|
string slotName = (string)slotMap["name"];
|
||
|
string boneName = (string)slotMap["bone"];
|
||
|
BoneData boneData = skeletonData.FindBone(boneName);
|
||
|
if (boneData == null) throw new Exception("Slot bone not found: " + boneName);
|
||
|
SlotData data = new SlotData(skeletonData.Slots.Count, slotName, boneData);
|
||
|
|
||
|
if (slotMap.ContainsKey("color")) {
|
||
|
string color = (string)slotMap["color"];
|
||
|
data.r = ToColor(color, 0);
|
||
|
data.g = ToColor(color, 1);
|
||
|
data.b = ToColor(color, 2);
|
||
|
data.a = ToColor(color, 3);
|
||
|
}
|
||
|
|
||
|
if (slotMap.ContainsKey("dark")) {
|
||
|
string color2 = (string)slotMap["dark"];
|
||
|
data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB"
|
||
|
data.g2 = ToColor(color2, 1, 6);
|
||
|
data.b2 = ToColor(color2, 2, 6);
|
||
|
data.hasSecondColor = true;
|
||
|
}
|
||
|
|
||
|
data.attachmentName = GetString(slotMap, "attachment", null);
|
||
|
if (slotMap.ContainsKey("blend"))
|
||
|
data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true);
|
||
|
else
|
||
|
data.blendMode = BlendMode.Normal;
|
||
|
//data.visible = slotMap.getBoolean("visible", true);
|
||
|
skeletonData.slots.Add(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// IK constraints.
|
||
|
if (root.ContainsKey("ik")) {
|
||
|
foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["ik"]) {
|
||
|
IkConstraintData data = new IkConstraintData((string)constraintMap["name"]);
|
||
|
data.order = GetInt(constraintMap, "order", 0);
|
||
|
data.skinRequired = GetBoolean(constraintMap, "skin", false);
|
||
|
|
||
|
if (constraintMap.ContainsKey("bones")) {
|
||
|
foreach (string boneName in (List<Object>)constraintMap["bones"]) {
|
||
|
BoneData bone = skeletonData.FindBone(boneName);
|
||
|
if (bone == null) throw new Exception("IK bone not found: " + boneName);
|
||
|
data.bones.Add(bone);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
string targetName = (string)constraintMap["target"];
|
||
|
data.target = skeletonData.FindBone(targetName);
|
||
|
if (data.target == null) throw new Exception("IK target bone not found: " + targetName);
|
||
|
data.mix = GetFloat(constraintMap, "mix", 1);
|
||
|
data.softness = GetFloat(constraintMap, "softness", 0) * scale;
|
||
|
data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1;
|
||
|
data.compress = GetBoolean(constraintMap, "compress", false);
|
||
|
data.stretch = GetBoolean(constraintMap, "stretch", false);
|
||
|
data.uniform = GetBoolean(constraintMap, "uniform", false);
|
||
|
|
||
|
skeletonData.ikConstraints.Add(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Transform constraints.
|
||
|
if (root.ContainsKey("transform")) {
|
||
|
foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["transform"]) {
|
||
|
TransformConstraintData data = new TransformConstraintData((string)constraintMap["name"]);
|
||
|
data.order = GetInt(constraintMap, "order", 0);
|
||
|
data.skinRequired = GetBoolean(constraintMap, "skin", false);
|
||
|
|
||
|
if (constraintMap.ContainsKey("bones")) {
|
||
|
foreach (string boneName in (List<Object>)constraintMap["bones"]) {
|
||
|
BoneData bone = skeletonData.FindBone(boneName);
|
||
|
if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName);
|
||
|
data.bones.Add(bone);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
string targetName = (string)constraintMap["target"];
|
||
|
data.target = skeletonData.FindBone(targetName);
|
||
|
if (data.target == null) throw new Exception("Transform constraint target bone not found: " + targetName);
|
||
|
|
||
|
data.local = GetBoolean(constraintMap, "local", false);
|
||
|
data.relative = GetBoolean(constraintMap, "relative", false);
|
||
|
|
||
|
data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
|
||
|
data.offsetX = GetFloat(constraintMap, "x", 0) * scale;
|
||
|
data.offsetY = GetFloat(constraintMap, "y", 0) * scale;
|
||
|
data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0);
|
||
|
data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0);
|
||
|
data.offsetShearY = GetFloat(constraintMap, "shearY", 0);
|
||
|
|
||
|
data.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
|
||
|
data.mixX = GetFloat(constraintMap, "mixX", 1);
|
||
|
data.mixY = GetFloat(constraintMap, "mixY", data.mixX);
|
||
|
data.mixScaleX = GetFloat(constraintMap, "mixScaleX", 1);
|
||
|
data.mixScaleY = GetFloat(constraintMap, "mixScaleY", data.mixScaleX);
|
||
|
data.mixShearY = GetFloat(constraintMap, "mixShearY", 1);
|
||
|
|
||
|
skeletonData.transformConstraints.Add(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Path constraints.
|
||
|
if (root.ContainsKey("path")) {
|
||
|
foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["path"]) {
|
||
|
PathConstraintData data = new PathConstraintData((string)constraintMap["name"]);
|
||
|
data.order = GetInt(constraintMap, "order", 0);
|
||
|
data.skinRequired = GetBoolean(constraintMap, "skin", false);
|
||
|
|
||
|
if (constraintMap.ContainsKey("bones")) {
|
||
|
foreach (string boneName in (List<Object>)constraintMap["bones"]) {
|
||
|
BoneData bone = skeletonData.FindBone(boneName);
|
||
|
if (bone == null) throw new Exception("Path bone not found: " + boneName);
|
||
|
data.bones.Add(bone);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
string targetName = (string)constraintMap["target"];
|
||
|
data.target = skeletonData.FindSlot(targetName);
|
||
|
if (data.target == null) throw new Exception("Path target slot not found: " + targetName);
|
||
|
|
||
|
data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true);
|
||
|
data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true);
|
||
|
data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true);
|
||
|
data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
|
||
|
data.position = GetFloat(constraintMap, "position", 0);
|
||
|
if (data.positionMode == PositionMode.Fixed) data.position *= scale;
|
||
|
data.spacing = GetFloat(constraintMap, "spacing", 0);
|
||
|
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
|
||
|
data.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
|
||
|
data.mixX = GetFloat(constraintMap, "mixX", 1);
|
||
|
data.mixY = GetFloat(constraintMap, "mixY", data.mixX);
|
||
|
|
||
|
skeletonData.pathConstraints.Add(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Physics constraints.
|
||
|
if (root.ContainsKey("physics")) {
|
||
|
foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["physics"]) {
|
||
|
PhysicsConstraintData data = new PhysicsConstraintData((string)constraintMap["name"]);
|
||
|
data.order = GetInt(constraintMap, "order", 0);
|
||
|
data.skinRequired = GetBoolean(constraintMap, "skin", false);
|
||
|
|
||
|
string boneName = (string)constraintMap["bone"];
|
||
|
data.bone = skeletonData.FindBone(boneName);
|
||
|
if (data.bone == null) throw new Exception("Physics bone not found: " + boneName);
|
||
|
|
||
|
data.x = GetFloat(constraintMap, "x", 0);
|
||
|
data.y = GetFloat(constraintMap, "y", 0);
|
||
|
data.rotate = GetFloat(constraintMap, "rotate", 0);
|
||
|
data.scaleX = GetFloat(constraintMap, "scaleX", 0);
|
||
|
data.shearX = GetFloat(constraintMap, "shearX", 0);
|
||
|
data.limit = GetFloat(constraintMap, "limit", 5000) * scale;
|
||
|
data.step = 1f / GetInt(constraintMap, "fps", 60);
|
||
|
data.inertia = GetFloat(constraintMap, "inertia", 1);
|
||
|
data.strength = GetFloat(constraintMap, "strength", 100);
|
||
|
data.damping = GetFloat(constraintMap, "damping", 1);
|
||
|
data.massInverse = 1f / GetFloat(constraintMap, "mass", 1);
|
||
|
data.wind = GetFloat(constraintMap, "wind", 0);
|
||
|
data.gravity = GetFloat(constraintMap, "gravity", 0);
|
||
|
data.mix = GetFloat(constraintMap, "mix", 1);
|
||
|
data.inertiaGlobal = GetBoolean(constraintMap, "inertiaGlobal", false);
|
||
|
data.strengthGlobal = GetBoolean(constraintMap, "strengthGlobal", false);
|
||
|
data.dampingGlobal = GetBoolean(constraintMap, "dampingGlobal", false);
|
||
|
data.massGlobal = GetBoolean(constraintMap, "massGlobal", false);
|
||
|
data.windGlobal = GetBoolean(constraintMap, "windGlobal", false);
|
||
|
data.gravityGlobal = GetBoolean(constraintMap, "gravityGlobal", false);
|
||
|
data.mixGlobal = GetBoolean(constraintMap, "mixGlobal", false);
|
||
|
|
||
|
skeletonData.physicsConstraints.Add(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Skins.
|
||
|
if (root.ContainsKey("skins")) {
|
||
|
foreach (Dictionary<string, object> skinMap in (List<object>)root["skins"]) {
|
||
|
Skin skin = new Skin((string)skinMap["name"]);
|
||
|
if (skinMap.ContainsKey("bones")) {
|
||
|
foreach (string entryName in (List<Object>)skinMap["bones"]) {
|
||
|
BoneData bone = skeletonData.FindBone(entryName);
|
||
|
if (bone == null) throw new Exception("Skin bone not found: " + entryName);
|
||
|
skin.bones.Add(bone);
|
||
|
}
|
||
|
}
|
||
|
skin.bones.TrimExcess();
|
||
|
if (skinMap.ContainsKey("ik")) {
|
||
|
foreach (string entryName in (List<Object>)skinMap["ik"]) {
|
||
|
IkConstraintData constraint = skeletonData.FindIkConstraint(entryName);
|
||
|
if (constraint == null) throw new Exception("Skin IK constraint not found: " + entryName);
|
||
|
skin.constraints.Add(constraint);
|
||
|
}
|
||
|
}
|
||
|
if (skinMap.ContainsKey("transform")) {
|
||
|
foreach (string entryName in (List<Object>)skinMap["transform"]) {
|
||
|
TransformConstraintData constraint = skeletonData.FindTransformConstraint(entryName);
|
||
|
if (constraint == null) throw new Exception("Skin transform constraint not found: " + entryName);
|
||
|
skin.constraints.Add(constraint);
|
||
|
}
|
||
|
}
|
||
|
if (skinMap.ContainsKey("path")) {
|
||
|
foreach (string entryName in (List<Object>)skinMap["path"]) {
|
||
|
PathConstraintData constraint = skeletonData.FindPathConstraint(entryName);
|
||
|
if (constraint == null) throw new Exception("Skin path constraint not found: " + entryName);
|
||
|
skin.constraints.Add(constraint);
|
||
|
}
|
||
|
}
|
||
|
if (skinMap.ContainsKey("physics")) {
|
||
|
foreach (string entryName in (List<Object>)skinMap["physics"]) {
|
||
|
PhysicsConstraintData constraint = skeletonData.FindPhysicsConstraint(entryName);
|
||
|
if (constraint == null) throw new Exception("Skin physics constraint not found: " + entryName);
|
||
|
skin.constraints.Add(constraint);
|
||
|
}
|
||
|
}
|
||
|
skin.constraints.TrimExcess();
|
||
|
if (skinMap.ContainsKey("attachments")) {
|
||
|
foreach (KeyValuePair<string, Object> slotEntry in (Dictionary<string, Object>)skinMap["attachments"]) {
|
||
|
int slotIndex = FindSlotIndex(skeletonData, slotEntry.Key);
|
||
|
foreach (KeyValuePair<string, Object> entry in ((Dictionary<string, Object>)slotEntry.Value)) {
|
||
|
try {
|
||
|
Attachment attachment = ReadAttachment((Dictionary<string, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData);
|
||
|
if (attachment != null) skin.SetAttachment(slotIndex, entry.Key, attachment);
|
||
|
} catch (Exception e) {
|
||
|
throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
skeletonData.skins.Add(skin);
|
||
|
if (skin.name == "default") skeletonData.defaultSkin = skin;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Linked meshes.
|
||
|
for (int i = 0, n = linkedMeshes.Count; i < n; i++) {
|
||
|
LinkedMesh linkedMesh = linkedMeshes[i];
|
||
|
Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin);
|
||
|
if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin);
|
||
|
Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent);
|
||
|
if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent);
|
||
|
linkedMesh.mesh.TimelineAttachment = linkedMesh.inheritTimelines ? (VertexAttachment)parent : linkedMesh.mesh;
|
||
|
linkedMesh.mesh.ParentMesh = (MeshAttachment)parent;
|
||
|
if (linkedMesh.mesh.Region != null) linkedMesh.mesh.UpdateRegion();
|
||
|
}
|
||
|
linkedMeshes.Clear();
|
||
|
|
||
|
// Events.
|
||
|
if (root.ContainsKey("events")) {
|
||
|
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["events"]) {
|
||
|
Dictionary<string, object> entryMap = (Dictionary<string, Object>)entry.Value;
|
||
|
EventData data = new EventData(entry.Key);
|
||
|
data.Int = GetInt(entryMap, "int", 0);
|
||
|
data.Float = GetFloat(entryMap, "float", 0);
|
||
|
data.String = GetString(entryMap, "string", string.Empty);
|
||
|
data.AudioPath = GetString(entryMap, "audio", null);
|
||
|
if (data.AudioPath != null) {
|
||
|
data.Volume = GetFloat(entryMap, "volume", 1);
|
||
|
data.Balance = GetFloat(entryMap, "balance", 0);
|
||
|
}
|
||
|
skeletonData.events.Add(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Animations.
|
||
|
if (root.ContainsKey("animations")) {
|
||
|
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["animations"]) {
|
||
|
try {
|
||
|
ReadAnimation((Dictionary<string, Object>)entry.Value, entry.Key, skeletonData);
|
||
|
} catch (Exception e) {
|
||
|
throw new Exception("Error reading animation: " + entry.Key + "\n" + e.Message, e);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
skeletonData.bones.TrimExcess();
|
||
|
skeletonData.slots.TrimExcess();
|
||
|
skeletonData.skins.TrimExcess();
|
||
|
skeletonData.events.TrimExcess();
|
||
|
skeletonData.animations.TrimExcess();
|
||
|
skeletonData.ikConstraints.TrimExcess();
|
||
|
return skeletonData;
|
||
|
}
|
||
|
|
||
|
private Attachment ReadAttachment (Dictionary<string, Object> map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) {
|
||
|
float scale = this.scale;
|
||
|
name = GetString(map, "name", name);
|
||
|
|
||
|
string typeName = GetString(map, "type", "region");
|
||
|
AttachmentType type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);
|
||
|
|
||
|
switch (type) {
|
||
|
case AttachmentType.Region: {
|
||
|
string path = GetString(map, "path", name);
|
||
|
object sequenceJson;
|
||
|
map.TryGetValue("sequence", out sequenceJson);
|
||
|
Sequence sequence = ReadSequence(sequenceJson);
|
||
|
RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path, sequence);
|
||
|
if (region == null) return null;
|
||
|
region.Path = path;
|
||
|
region.x = GetFloat(map, "x", 0) * scale;
|
||
|
region.y = GetFloat(map, "y", 0) * scale;
|
||
|
region.scaleX = GetFloat(map, "scaleX", 1);
|
||
|
region.scaleY = GetFloat(map, "scaleY", 1);
|
||
|
region.rotation = GetFloat(map, "rotation", 0);
|
||
|
region.width = GetFloat(map, "width", 32) * scale;
|
||
|
region.height = GetFloat(map, "height", 32) * scale;
|
||
|
region.sequence = sequence;
|
||
|
|
||
|
if (map.ContainsKey("color")) {
|
||
|
string color = (string)map["color"];
|
||
|
region.r = ToColor(color, 0);
|
||
|
region.g = ToColor(color, 1);
|
||
|
region.b = ToColor(color, 2);
|
||
|
region.a = ToColor(color, 3);
|
||
|
}
|
||
|
|
||
|
if (region.Region != null) region.UpdateRegion();
|
||
|
return region;
|
||
|
}
|
||
|
case AttachmentType.Boundingbox:
|
||
|
BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
|
||
|
if (box == null) return null;
|
||
|
ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1);
|
||
|
return box;
|
||
|
case AttachmentType.Mesh:
|
||
|
case AttachmentType.Linkedmesh: {
|
||
|
string path = GetString(map, "path", name);
|
||
|
object sequenceJson;
|
||
|
map.TryGetValue("sequence", out sequenceJson);
|
||
|
Sequence sequence = ReadSequence(sequenceJson);
|
||
|
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path, sequence);
|
||
|
if (mesh == null) return null;
|
||
|
mesh.Path = path;
|
||
|
|
||
|
if (map.ContainsKey("color")) {
|
||
|
string color = (string)map["color"];
|
||
|
mesh.r = ToColor(color, 0);
|
||
|
mesh.g = ToColor(color, 1);
|
||
|
mesh.b = ToColor(color, 2);
|
||
|
mesh.a = ToColor(color, 3);
|
||
|
}
|
||
|
|
||
|
mesh.Width = GetFloat(map, "width", 0) * scale;
|
||
|
mesh.Height = GetFloat(map, "height", 0) * scale;
|
||
|
mesh.Sequence = sequence;
|
||
|
|
||
|
string parent = GetString(map, "parent", null);
|
||
|
if (parent != null) {
|
||
|
linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent, GetBoolean(map, "timelines", true)));
|
||
|
return mesh;
|
||
|
}
|
||
|
|
||
|
float[] uvs = GetFloatArray(map, "uvs", 1);
|
||
|
ReadVertices(map, mesh, uvs.Length);
|
||
|
mesh.triangles = GetIntArray(map, "triangles");
|
||
|
mesh.regionUVs = uvs;
|
||
|
if (mesh.Region != null) mesh.UpdateRegion();
|
||
|
|
||
|
if (map.ContainsKey("hull")) mesh.HullLength = GetInt(map, "hull", 0) << 1;
|
||
|
if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
|
||
|
return mesh;
|
||
|
}
|
||
|
case AttachmentType.Path: {
|
||
|
PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name);
|
||
|
if (pathAttachment == null) return null;
|
||
|
pathAttachment.closed = GetBoolean(map, "closed", false);
|
||
|
pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true);
|
||
|
|
||
|
int vertexCount = GetInt(map, "vertexCount", 0);
|
||
|
ReadVertices(map, pathAttachment, vertexCount << 1);
|
||
|
|
||
|
// potential BOZO see Java impl
|
||
|
pathAttachment.lengths = GetFloatArray(map, "lengths", scale);
|
||
|
return pathAttachment;
|
||
|
}
|
||
|
case AttachmentType.Point: {
|
||
|
PointAttachment point = attachmentLoader.NewPointAttachment(skin, name);
|
||
|
if (point == null) return null;
|
||
|
point.x = GetFloat(map, "x", 0) * scale;
|
||
|
point.y = GetFloat(map, "y", 0) * scale;
|
||
|
point.rotation = GetFloat(map, "rotation", 0);
|
||
|
|
||
|
//string color = GetString(map, "color", null);
|
||
|
//if (color != null) point.color = color;
|
||
|
return point;
|
||
|
}
|
||
|
case AttachmentType.Clipping: {
|
||
|
ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name);
|
||
|
if (clip == null) return null;
|
||
|
|
||
|
string end = GetString(map, "end", null);
|
||
|
if (end != null) {
|
||
|
SlotData slot = skeletonData.FindSlot(end);
|
||
|
if (slot == null) throw new Exception("Clipping end slot not found: " + end);
|
||
|
clip.EndSlot = slot;
|
||
|
}
|
||
|
|
||
|
ReadVertices(map, clip, GetInt(map, "vertexCount", 0) << 1);
|
||
|
|
||
|
//string color = GetString(map, "color", null);
|
||
|
// if (color != null) clip.color = color;
|
||
|
return clip;
|
||
|
}
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
public static Sequence ReadSequence (object sequenceJson) {
|
||
|
Dictionary<string, object> map = sequenceJson as Dictionary<string, Object>;
|
||
|
if (map == null) return null;
|
||
|
Sequence sequence = new Sequence(GetInt(map, "count"));
|
||
|
sequence.start = GetInt(map, "start", 1);
|
||
|
sequence.digits = GetInt(map, "digits", 0);
|
||
|
sequence.setupIndex = GetInt(map, "setup", 0);
|
||
|
return sequence;
|
||
|
}
|
||
|
|
||
|
private void ReadVertices (Dictionary<string, Object> map, VertexAttachment attachment, int verticesLength) {
|
||
|
attachment.WorldVerticesLength = verticesLength;
|
||
|
float[] vertices = GetFloatArray(map, "vertices", 1);
|
||
|
float scale = Scale;
|
||
|
if (verticesLength == vertices.Length) {
|
||
|
if (scale != 1) {
|
||
|
for (int i = 0; i < vertices.Length; i++) {
|
||
|
vertices[i] *= scale;
|
||
|
}
|
||
|
}
|
||
|
attachment.vertices = vertices;
|
||
|
return;
|
||
|
}
|
||
|
ExposedList<float> weights = new ExposedList<float>(verticesLength * 3 * 3);
|
||
|
ExposedList<int> bones = new ExposedList<int>(verticesLength * 3);
|
||
|
for (int i = 0, n = vertices.Length; i < n;) {
|
||
|
int boneCount = (int)vertices[i++];
|
||
|
bones.Add(boneCount);
|
||
|
for (int nn = i + (boneCount << 2); i < nn; i += 4) {
|
||
|
bones.Add((int)vertices[i]);
|
||
|
weights.Add(vertices[i + 1] * this.Scale);
|
||
|
weights.Add(vertices[i + 2] * this.Scale);
|
||
|
weights.Add(vertices[i + 3]);
|
||
|
}
|
||
|
}
|
||
|
attachment.bones = bones.ToArray();
|
||
|
attachment.vertices = weights.ToArray();
|
||
|
}
|
||
|
|
||
|
private int FindSlotIndex (SkeletonData skeletonData, string slotName) {
|
||
|
SlotData[] slots = skeletonData.slots.Items;
|
||
|
for (int i = 0, n = skeletonData.slots.Count; i < n; i++)
|
||
|
if (slots[i].name == slotName) return i;
|
||
|
throw new Exception("Slot not found: " + slotName);
|
||
|
}
|
||
|
|
||
|
private void ReadAnimation (Dictionary<string, Object> map, string name, SkeletonData skeletonData) {
|
||
|
float scale = this.scale;
|
||
|
ExposedList<Timeline> timelines = new ExposedList<Timeline>();
|
||
|
|
||
|
// Slot timelines.
|
||
|
if (map.ContainsKey("slots")) {
|
||
|
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["slots"]) {
|
||
|
string slotName = entry.Key;
|
||
|
int slotIndex = FindSlotIndex(skeletonData, slotName);
|
||
|
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)entry.Value;
|
||
|
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
|
||
|
List<object> values = (List<Object>)timelineEntry.Value;
|
||
|
int frames = values.Count;
|
||
|
if (frames == 0) continue;
|
||
|
string timelineName = (string)timelineEntry.Key;
|
||
|
if (timelineName == "attachment") {
|
||
|
AttachmentTimeline timeline = new AttachmentTimeline(frames, slotIndex);
|
||
|
int frame = 0;
|
||
|
foreach (Dictionary<string, Object> keyMap in values) {
|
||
|
timeline.SetFrame(frame++, GetFloat(keyMap, "time", 0), GetString(keyMap, "name", null));
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
|
||
|
} else if (timelineName == "rgba") {
|
||
|
RGBATimeline timeline = new RGBATimeline(frames, frames << 2, slotIndex);
|
||
|
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
keyMapEnumerator.MoveNext();
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
string color = (string)keyMap["color"];
|
||
|
float r = ToColor(color, 0);
|
||
|
float g = ToColor(color, 1);
|
||
|
float b = ToColor(color, 2);
|
||
|
float a = ToColor(color, 3);
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, r, g, b, a);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
break;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
color = (string)nextMap["color"];
|
||
|
float nr = ToColor(color, 0);
|
||
|
float ng = ToColor(color, 1);
|
||
|
float nb = ToColor(color, 2);
|
||
|
float na = ToColor(color, 3);
|
||
|
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, a, na, 1);
|
||
|
}
|
||
|
time = time2;
|
||
|
r = nr;
|
||
|
g = ng;
|
||
|
b = nb;
|
||
|
a = na;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
|
||
|
} else if (timelineName == "rgb") {
|
||
|
RGBTimeline timeline = new RGBTimeline(frames, frames * 3, slotIndex);
|
||
|
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
keyMapEnumerator.MoveNext();
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
string color = (string)keyMap["color"];
|
||
|
float r = ToColor(color, 0, 6);
|
||
|
float g = ToColor(color, 1, 6);
|
||
|
float b = ToColor(color, 2, 6);
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, r, g, b);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
break;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
color = (string)nextMap["color"];
|
||
|
float nr = ToColor(color, 0, 6);
|
||
|
float ng = ToColor(color, 1, 6);
|
||
|
float nb = ToColor(color, 2, 6);
|
||
|
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
|
||
|
}
|
||
|
time = time2;
|
||
|
r = nr;
|
||
|
g = ng;
|
||
|
b = nb;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
|
||
|
} else if (timelineName == "alpha") {
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
keyMapEnumerator.MoveNext();
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, new AlphaTimeline(frames, frames, slotIndex), 0, 1));
|
||
|
|
||
|
} else if (timelineName == "rgba2") {
|
||
|
RGBA2Timeline timeline = new RGBA2Timeline(frames, frames * 7, slotIndex);
|
||
|
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
keyMapEnumerator.MoveNext();
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
string color = (string)keyMap["light"];
|
||
|
float r = ToColor(color, 0);
|
||
|
float g = ToColor(color, 1);
|
||
|
float b = ToColor(color, 2);
|
||
|
float a = ToColor(color, 3);
|
||
|
color = (string)keyMap["dark"];
|
||
|
float r2 = ToColor(color, 0, 6);
|
||
|
float g2 = ToColor(color, 1, 6);
|
||
|
float b2 = ToColor(color, 2, 6);
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, r, g, b, a, r2, g2, b2);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
break;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
color = (string)nextMap["light"];
|
||
|
float nr = ToColor(color, 0);
|
||
|
float ng = ToColor(color, 1);
|
||
|
float nb = ToColor(color, 2);
|
||
|
float na = ToColor(color, 3);
|
||
|
color = (string)nextMap["dark"];
|
||
|
float nr2 = ToColor(color, 0, 6);
|
||
|
float ng2 = ToColor(color, 1, 6);
|
||
|
float nb2 = ToColor(color, 2, 6);
|
||
|
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, a, na, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, r2, nr2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, g2, ng2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 6, time, time2, b2, nb2, 1);
|
||
|
}
|
||
|
time = time2;
|
||
|
r = nr;
|
||
|
g = ng;
|
||
|
b = nb;
|
||
|
a = na;
|
||
|
r2 = nr2;
|
||
|
g2 = ng2;
|
||
|
b2 = nb2;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
|
||
|
} else if (timelineName == "rgb2") {
|
||
|
RGB2Timeline timeline = new RGB2Timeline(frames, frames * 6, slotIndex);
|
||
|
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
keyMapEnumerator.MoveNext();
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
string color = (string)keyMap["light"];
|
||
|
float r = ToColor(color, 0, 6);
|
||
|
float g = ToColor(color, 1, 6);
|
||
|
float b = ToColor(color, 2, 6);
|
||
|
color = (string)keyMap["dark"];
|
||
|
float r2 = ToColor(color, 0, 6);
|
||
|
float g2 = ToColor(color, 1, 6);
|
||
|
float b2 = ToColor(color, 2, 6);
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, r, g, b, r2, g2, b2);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
break;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
color = (string)nextMap["light"];
|
||
|
float nr = ToColor(color, 0, 6);
|
||
|
float ng = ToColor(color, 1, 6);
|
||
|
float nb = ToColor(color, 2, 6);
|
||
|
color = (string)nextMap["dark"];
|
||
|
float nr2 = ToColor(color, 0, 6);
|
||
|
float ng2 = ToColor(color, 1, 6);
|
||
|
float nb2 = ToColor(color, 2, 6);
|
||
|
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, r2, nr2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, g2, ng2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, b2, nb2, 1);
|
||
|
}
|
||
|
time = time2;
|
||
|
r = nr;
|
||
|
g = ng;
|
||
|
b = nb;
|
||
|
r2 = nr2;
|
||
|
g2 = ng2;
|
||
|
b2 = nb2;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
|
||
|
} else
|
||
|
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Bone timelines.
|
||
|
if (map.ContainsKey("bones")) {
|
||
|
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["bones"]) {
|
||
|
string boneName = entry.Key;
|
||
|
int boneIndex = -1;
|
||
|
BoneData[] bones = skeletonData.bones.Items;
|
||
|
for (int i = 0, n = skeletonData.bones.Count; i < n; i++) {
|
||
|
if (bones[i].name == boneName) {
|
||
|
boneIndex = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (boneIndex == -1) throw new Exception("Bone not found: " + boneName);
|
||
|
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)entry.Value;
|
||
|
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
|
||
|
List<object> values = (List<Object>)timelineEntry.Value;
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
if (!keyMapEnumerator.MoveNext()) continue;
|
||
|
int frames = values.Count;
|
||
|
string timelineName = (string)timelineEntry.Key;
|
||
|
if (timelineName == "rotate")
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, new RotateTimeline(frames, frames, boneIndex), 0, 1));
|
||
|
else if (timelineName == "translate") {
|
||
|
TranslateTimeline timeline = new TranslateTimeline(frames, frames << 1, boneIndex);
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 0, scale));
|
||
|
} else if (timelineName == "translatex") {
|
||
|
timelines
|
||
|
.Add(ReadTimeline(ref keyMapEnumerator, new TranslateXTimeline(frames, frames, boneIndex), 0, scale));
|
||
|
} else if (timelineName == "translatey") {
|
||
|
timelines
|
||
|
.Add(ReadTimeline(ref keyMapEnumerator, new TranslateYTimeline(frames, frames, boneIndex), 0, scale));
|
||
|
} else if (timelineName == "scale") {
|
||
|
ScaleTimeline timeline = new ScaleTimeline(frames, frames << 1, boneIndex);
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 1, 1));
|
||
|
} else if (timelineName == "scalex")
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, new ScaleXTimeline(frames, frames, boneIndex), 1, 1));
|
||
|
else if (timelineName == "scaley")
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, new ScaleYTimeline(frames, frames, boneIndex), 1, 1));
|
||
|
else if (timelineName == "shear") {
|
||
|
ShearTimeline timeline = new ShearTimeline(frames, frames << 1, boneIndex);
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 0, 1));
|
||
|
} else if (timelineName == "shearx")
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, new ShearXTimeline(frames, frames, boneIndex), 0, 1));
|
||
|
else if (timelineName == "sheary")
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, new ShearYTimeline(frames, frames, boneIndex), 0, 1));
|
||
|
else if (timelineName == "inherit") {
|
||
|
InheritTimeline timeline = new InheritTimeline(frames, boneIndex);
|
||
|
for (int frame = 0; ; frame++) {
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
Inherit inherit = (Inherit)Enum.Parse(typeof(Inherit), GetString(keyMap, "inherit", Inherit.Normal.ToString()), true);
|
||
|
timeline.SetFrame(frame, time, inherit);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
} else
|
||
|
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// IK constraint timelines.
|
||
|
if (map.ContainsKey("ik")) {
|
||
|
foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)map["ik"]) {
|
||
|
List<object> values = (List<Object>)timelineMap.Value;
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
if (!keyMapEnumerator.MoveNext()) continue;
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
IkConstraintData constraint = skeletonData.FindIkConstraint(timelineMap.Key);
|
||
|
IkConstraintTimeline timeline = new IkConstraintTimeline(values.Count, values.Count << 1,
|
||
|
skeletonData.IkConstraints.IndexOf(constraint));
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
float mix = GetFloat(keyMap, "mix", 1), softness = GetFloat(keyMap, "softness", 0) * scale;
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, mix, softness, GetBoolean(keyMap, "bendPositive", true) ? 1 : -1,
|
||
|
GetBoolean(keyMap, "compress", false), GetBoolean(keyMap, "stretch", false));
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
break;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
float mix2 = GetFloat(nextMap, "mix", 1), softness2 = GetFloat(nextMap, "softness", 0) * scale;
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, scale);
|
||
|
}
|
||
|
time = time2;
|
||
|
mix = mix2;
|
||
|
softness = softness2;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Transform constraint timelines.
|
||
|
if (map.ContainsKey("transform")) {
|
||
|
foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)map["transform"]) {
|
||
|
List<object> values = (List<Object>)timelineMap.Value;
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
if (!keyMapEnumerator.MoveNext()) continue;
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
TransformConstraintData constraint = skeletonData.FindTransformConstraint(timelineMap.Key);
|
||
|
TransformConstraintTimeline timeline = new TransformConstraintTimeline(values.Count, values.Count * 6,
|
||
|
skeletonData.TransformConstraints.IndexOf(constraint));
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
float mixRotate = GetFloat(keyMap, "mixRotate", 1), mixShearY = GetFloat(keyMap, "mixShearY", 1);
|
||
|
float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX);
|
||
|
float mixScaleX = GetFloat(keyMap, "mixScaleX", 1), mixScaleY = GetFloat(keyMap, "mixScaleY", mixScaleX);
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
break;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
float mixRotate2 = GetFloat(nextMap, "mixRotate", 1), mixShearY2 = GetFloat(nextMap, "mixShearY", 1);
|
||
|
float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2);
|
||
|
float mixScaleX2 = GetFloat(nextMap, "mixScaleX", 1), mixScaleY2 = GetFloat(nextMap, "mixScaleY", mixScaleX2);
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1);
|
||
|
}
|
||
|
time = time2;
|
||
|
mixRotate = mixRotate2;
|
||
|
mixX = mixX2;
|
||
|
mixY = mixY2;
|
||
|
mixScaleX = mixScaleX2;
|
||
|
mixScaleY = mixScaleY2;
|
||
|
mixShearY = mixShearY2;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Path constraint timelines.
|
||
|
if (map.ContainsKey("path")) {
|
||
|
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["path"]) {
|
||
|
PathConstraintData constraint = skeletonData.FindPathConstraint(constraintMap.Key);
|
||
|
if (constraint == null) throw new Exception("Path constraint not found: " + constraintMap.Key);
|
||
|
int constraintIndex = skeletonData.pathConstraints.IndexOf(constraint);
|
||
|
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)constraintMap.Value;
|
||
|
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
|
||
|
List<object> values = (List<Object>)timelineEntry.Value;
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
if (!keyMapEnumerator.MoveNext()) continue;
|
||
|
|
||
|
int frames = values.Count;
|
||
|
string timelineName = (string)timelineEntry.Key;
|
||
|
if (timelineName == "position") {
|
||
|
CurveTimeline1 timeline = new PathConstraintPositionTimeline(frames, frames, constraintIndex);
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0, constraint.positionMode == PositionMode.Fixed ? scale : 1));
|
||
|
} else if (timelineName == "spacing") {
|
||
|
CurveTimeline1 timeline = new PathConstraintSpacingTimeline(frames, frames, constraintIndex);
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0,
|
||
|
constraint.spacingMode == SpacingMode.Length || constraint.spacingMode == SpacingMode.Fixed ? scale : 1));
|
||
|
} else if (timelineName == "mix") {
|
||
|
PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(frames, frames * 3, constraintIndex);
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
float mixRotate = GetFloat(keyMap, "mixRotate", 1);
|
||
|
float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX);
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, mixRotate, mixX, mixY);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
break;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
float mixRotate2 = GetFloat(nextMap, "mixRotate", 1);
|
||
|
float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2);
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
|
||
|
}
|
||
|
time = time2;
|
||
|
mixRotate = mixRotate2;
|
||
|
mixX = mixX2;
|
||
|
mixY = mixY2;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Physics constraint timelines.
|
||
|
if (map.ContainsKey("physics")) {
|
||
|
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["physics"]) {
|
||
|
int index = -1;
|
||
|
if (!string.IsNullOrEmpty(constraintMap.Key)) {
|
||
|
PhysicsConstraintData constraint = skeletonData.FindPhysicsConstraint(constraintMap.Key);
|
||
|
if (constraint == null) throw new Exception("Physics constraint not found: " + constraintMap.Key);
|
||
|
index = skeletonData.physicsConstraints.IndexOf(constraint);
|
||
|
}
|
||
|
Dictionary<string, object> timelineMap = (Dictionary<string, Object>)constraintMap.Value;
|
||
|
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
|
||
|
List<object> values = (List<Object>)timelineEntry.Value;
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
if (!keyMapEnumerator.MoveNext()) continue;
|
||
|
|
||
|
int frames = values.Count;
|
||
|
string timelineName = (string)timelineEntry.Key;
|
||
|
if (timelineName == "reset") {
|
||
|
PhysicsConstraintResetTimeline timeline1 = new PhysicsConstraintResetTimeline(frames, index);
|
||
|
int frame = 0;
|
||
|
foreach (Dictionary<string, Object> keyMap in values) {
|
||
|
timeline1.SetFrame(frame++, GetFloat(keyMap, "time", 0));
|
||
|
}
|
||
|
timelines.Add(timeline1);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
CurveTimeline1 timeline;
|
||
|
if (timelineName == "inertia")
|
||
|
timeline = new PhysicsConstraintInertiaTimeline(frames, frames, index);
|
||
|
else if (timelineName == "strength")
|
||
|
timeline = new PhysicsConstraintStrengthTimeline(frames, frames, index);
|
||
|
else if (timelineName == "damping")
|
||
|
timeline = new PhysicsConstraintDampingTimeline(frames, frames, index);
|
||
|
else if (timelineName == "mass")
|
||
|
timeline = new PhysicsConstraintMassTimeline(frames, frames, index);
|
||
|
else if (timelineName == "wind")
|
||
|
timeline = new PhysicsConstraintWindTimeline(frames, frames, index);
|
||
|
else if (timelineName == "gravity")
|
||
|
timeline = new PhysicsConstraintGravityTimeline(frames, frames, index);
|
||
|
else if (timelineName == "mix") //
|
||
|
timeline = new PhysicsConstraintMixTimeline(frames, frames, index);
|
||
|
else
|
||
|
continue;
|
||
|
timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0, 1));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Attachment timelines.
|
||
|
if (map.ContainsKey("attachments")) {
|
||
|
foreach (KeyValuePair<string, Object> attachmentsMap in (Dictionary<string, Object>)map["attachments"]) {
|
||
|
Skin skin = skeletonData.FindSkin(attachmentsMap.Key);
|
||
|
foreach (KeyValuePair<string, Object> slotMap in (Dictionary<string, Object>)attachmentsMap.Value) {
|
||
|
SlotData slot = skeletonData.FindSlot(slotMap.Key);
|
||
|
if (slot == null) throw new Exception("Slot not found: " + slotMap.Key);
|
||
|
foreach (KeyValuePair<string, Object> attachmentMap in (Dictionary<string, Object>)slotMap.Value) {
|
||
|
Attachment attachment = skin.GetAttachment(slot.index, attachmentMap.Key);
|
||
|
if (attachment == null) throw new Exception("Timeline attachment not found: " + attachmentMap.Key);
|
||
|
foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)attachmentMap.Value) {
|
||
|
List<object> values = (List<Object>)timelineMap.Value;
|
||
|
List<object>.Enumerator keyMapEnumerator = values.GetEnumerator();
|
||
|
if (!keyMapEnumerator.MoveNext()) continue;
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
int frames = values.Count;
|
||
|
string timelineName = timelineMap.Key;
|
||
|
if (timelineName == "deform") {
|
||
|
VertexAttachment vertexAttachment = (VertexAttachment)attachment;
|
||
|
bool weighted = vertexAttachment.bones != null;
|
||
|
float[] vertices = vertexAttachment.vertices;
|
||
|
int deformLength = weighted ? (vertices.Length / 3) << 1 : vertices.Length;
|
||
|
|
||
|
DeformTimeline timeline = new DeformTimeline(frames, frames, slot.Index, vertexAttachment);
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
float[] deform;
|
||
|
if (!keyMap.ContainsKey("vertices")) {
|
||
|
deform = weighted ? new float[deformLength] : vertices;
|
||
|
} else {
|
||
|
deform = new float[deformLength];
|
||
|
int start = GetInt(keyMap, "offset", 0);
|
||
|
float[] verticesValue = GetFloatArray(keyMap, "vertices", 1);
|
||
|
Array.Copy(verticesValue, 0, deform, start, verticesValue.Length);
|
||
|
if (scale != 1) {
|
||
|
for (int i = start, n = i + verticesValue.Length; i < n; i++)
|
||
|
deform[i] *= scale;
|
||
|
}
|
||
|
|
||
|
if (!weighted) {
|
||
|
for (int i = 0; i < deformLength; i++)
|
||
|
deform[i] += vertices[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
timeline.SetFrame(frame, time, deform);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
break;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
|
||
|
}
|
||
|
time = time2;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
} else if (timelineName == "sequence") {
|
||
|
SequenceTimeline timeline = new SequenceTimeline(frames, slot.index, attachment);
|
||
|
float lastDelay = 0;
|
||
|
for (int frame = 0; keyMap != null; keyMap = keyMapEnumerator.MoveNext() ?
|
||
|
(Dictionary<string, Object>)keyMapEnumerator.Current : null, frame++) {
|
||
|
|
||
|
float delay = GetFloat(keyMap, "delay", lastDelay);
|
||
|
SequenceMode sequenceMode = (SequenceMode)Enum.Parse(typeof(SequenceMode),
|
||
|
GetString(keyMap, "mode", "hold"), true);
|
||
|
timeline.SetFrame(frame, GetFloat(keyMap, "time", 0),
|
||
|
sequenceMode, GetInt(keyMap, "index", 0), delay);
|
||
|
lastDelay = delay;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw order timeline.
|
||
|
if (map.ContainsKey("drawOrder")) {
|
||
|
List<object> values = (List<Object>)map["drawOrder"];
|
||
|
DrawOrderTimeline timeline = new DrawOrderTimeline(values.Count);
|
||
|
int slotCount = skeletonData.slots.Count;
|
||
|
int frame = 0;
|
||
|
foreach (Dictionary<string, Object> keyMap in values) {
|
||
|
int[] drawOrder = null;
|
||
|
if (keyMap.ContainsKey("offsets")) {
|
||
|
drawOrder = new int[slotCount];
|
||
|
for (int i = slotCount - 1; i >= 0; i--)
|
||
|
drawOrder[i] = -1;
|
||
|
List<object> offsets = (List<Object>)keyMap["offsets"];
|
||
|
int[] unchanged = new int[slotCount - offsets.Count];
|
||
|
int originalIndex = 0, unchangedIndex = 0;
|
||
|
foreach (Dictionary<string, Object> offsetMap in offsets) {
|
||
|
int slotIndex = FindSlotIndex(skeletonData, (string)offsetMap["slot"]);
|
||
|
// Collect unchanged items.
|
||
|
while (originalIndex != slotIndex)
|
||
|
unchanged[unchangedIndex++] = originalIndex++;
|
||
|
// Set changed items.
|
||
|
int index = originalIndex + (int)(float)offsetMap["offset"];
|
||
|
drawOrder[index] = originalIndex++;
|
||
|
}
|
||
|
// Collect remaining unchanged items.
|
||
|
while (originalIndex < slotCount)
|
||
|
unchanged[unchangedIndex++] = originalIndex++;
|
||
|
// Fill in unchanged items.
|
||
|
for (int i = slotCount - 1; i >= 0; i--)
|
||
|
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
|
||
|
}
|
||
|
timeline.SetFrame(frame, GetFloat(keyMap, "time", 0), drawOrder);
|
||
|
++frame;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
}
|
||
|
|
||
|
// Event timeline.
|
||
|
if (map.ContainsKey("events")) {
|
||
|
List<object> eventsMap = (List<Object>)map["events"];
|
||
|
EventTimeline timeline = new EventTimeline(eventsMap.Count);
|
||
|
int frame = 0;
|
||
|
foreach (Dictionary<string, Object> keyMap in eventsMap) {
|
||
|
EventData eventData = skeletonData.FindEvent((string)keyMap["name"]);
|
||
|
if (eventData == null) throw new Exception("Event not found: " + keyMap["name"]);
|
||
|
Event e = new Event(GetFloat(keyMap, "time", 0), eventData) {
|
||
|
intValue = GetInt(keyMap, "int", eventData.Int),
|
||
|
floatValue = GetFloat(keyMap, "float", eventData.Float),
|
||
|
stringValue = GetString(keyMap, "string", eventData.String)
|
||
|
};
|
||
|
if (e.data.AudioPath != null) {
|
||
|
e.volume = GetFloat(keyMap, "volume", eventData.Volume);
|
||
|
e.balance = GetFloat(keyMap, "balance", eventData.Balance);
|
||
|
}
|
||
|
timeline.SetFrame(frame, e);
|
||
|
++frame;
|
||
|
}
|
||
|
timelines.Add(timeline);
|
||
|
}
|
||
|
timelines.TrimExcess();
|
||
|
float duration = 0;
|
||
|
Timeline[] items = timelines.Items;
|
||
|
for (int i = 0, n = timelines.Count; i < n; i++)
|
||
|
duration = Math.Max(duration, items[i].Duration);
|
||
|
skeletonData.animations.Add(new Animation(name, timelines, duration));
|
||
|
}
|
||
|
|
||
|
static Timeline ReadTimeline (ref List<object>.Enumerator keyMapEnumerator, CurveTimeline1 timeline, float defaultValue, float scale) {
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
float value = GetFloat(keyMap, "value", defaultValue) * scale;
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, value);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
return timeline;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
float value2 = GetFloat(nextMap, "value", defaultValue) * scale;
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, value, value2, scale);
|
||
|
}
|
||
|
time = time2;
|
||
|
value = value2;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Timeline ReadTimeline (ref List<object>.Enumerator keyMapEnumerator, CurveTimeline2 timeline, String name1, String name2, float defaultValue,
|
||
|
float scale) {
|
||
|
|
||
|
Dictionary<string, object> keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time = GetFloat(keyMap, "time", 0);
|
||
|
float value1 = GetFloat(keyMap, name1, defaultValue) * scale, value2 = GetFloat(keyMap, name2, defaultValue) * scale;
|
||
|
for (int frame = 0, bezier = 0; ; frame++) {
|
||
|
timeline.SetFrame(frame, time, value1, value2);
|
||
|
if (!keyMapEnumerator.MoveNext()) {
|
||
|
timeline.Shrink(bezier);
|
||
|
return timeline;
|
||
|
}
|
||
|
Dictionary<string, object> nextMap = (Dictionary<string, Object>)keyMapEnumerator.Current;
|
||
|
float time2 = GetFloat(nextMap, "time", 0);
|
||
|
float nvalue1 = GetFloat(nextMap, name1, defaultValue) * scale, nvalue2 = GetFloat(nextMap, name2, defaultValue) * scale;
|
||
|
if (keyMap.ContainsKey("curve")) {
|
||
|
object curve = keyMap["curve"];
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale);
|
||
|
bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale);
|
||
|
}
|
||
|
time = time2;
|
||
|
value1 = nvalue1;
|
||
|
value2 = nvalue2;
|
||
|
keyMap = nextMap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int ReadCurve (object curve, CurveTimeline timeline, int bezier, int frame, int value, float time1, float time2,
|
||
|
float value1, float value2, float scale) {
|
||
|
|
||
|
string curveString = curve as string;
|
||
|
if (curveString != null) {
|
||
|
if (curveString == "stepped") timeline.SetStepped(frame);
|
||
|
return bezier;
|
||
|
}
|
||
|
List<object> curveValues = (List<object>)curve;
|
||
|
int i = value << 2;
|
||
|
float cx1 = (float)curveValues[i];
|
||
|
float cy1 = (float)curveValues[i + 1] * scale;
|
||
|
float cx2 = (float)curveValues[i + 2];
|
||
|
float cy2 = (float)curveValues[i + 3] * scale;
|
||
|
SetBezier(timeline, frame, value, bezier, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
|
||
|
return bezier + 1;
|
||
|
}
|
||
|
|
||
|
static void SetBezier (CurveTimeline timeline, int frame, int value, int bezier, float time1, float value1, float cx1, float cy1,
|
||
|
float cx2, float cy2, float time2, float value2) {
|
||
|
timeline.SetBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
|
||
|
}
|
||
|
|
||
|
static float[] GetFloatArray (Dictionary<string, Object> map, string name, float scale) {
|
||
|
List<object> list = (List<Object>)map[name];
|
||
|
float[] values = new float[list.Count];
|
||
|
if (scale == 1) {
|
||
|
for (int i = 0, n = list.Count; i < n; i++)
|
||
|
values[i] = (float)list[i];
|
||
|
} else {
|
||
|
for (int i = 0, n = list.Count; i < n; i++)
|
||
|
values[i] = (float)list[i] * scale;
|
||
|
}
|
||
|
return values;
|
||
|
}
|
||
|
|
||
|
static int[] GetIntArray (Dictionary<string, Object> map, string name) {
|
||
|
List<object> list = (List<Object>)map[name];
|
||
|
int[] values = new int[list.Count];
|
||
|
for (int i = 0, n = list.Count; i < n; i++)
|
||
|
values[i] = (int)(float)list[i];
|
||
|
return values;
|
||
|
}
|
||
|
|
||
|
static float GetFloat (Dictionary<string, Object> map, string name, float defaultValue) {
|
||
|
if (!map.ContainsKey(name)) return defaultValue;
|
||
|
return (float)map[name];
|
||
|
}
|
||
|
|
||
|
static int GetInt (Dictionary<string, Object> map, string name, int defaultValue) {
|
||
|
if (!map.ContainsKey(name)) return defaultValue;
|
||
|
return (int)(float)map[name];
|
||
|
}
|
||
|
|
||
|
static int GetInt (Dictionary<string, Object> map, string name) {
|
||
|
if (!map.ContainsKey(name)) throw new ArgumentException("Named value not found: " + name);
|
||
|
return (int)(float)map[name];
|
||
|
}
|
||
|
|
||
|
static bool GetBoolean (Dictionary<string, Object> map, string name, bool defaultValue) {
|
||
|
if (!map.ContainsKey(name)) return defaultValue;
|
||
|
return (bool)map[name];
|
||
|
}
|
||
|
|
||
|
static string GetString (Dictionary<string, Object> map, string name, string defaultValue) {
|
||
|
if (!map.ContainsKey(name)) return defaultValue;
|
||
|
return (string)map[name];
|
||
|
}
|
||
|
|
||
|
static float ToColor (string hexString, int colorIndex, int expectedLength = 8) {
|
||
|
if (hexString.Length < expectedLength)
|
||
|
throw new ArgumentException("Color hexadecimal length must be " + expectedLength + ", received: " + hexString, "hexString");
|
||
|
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
|
||
|
}
|
||
|
|
||
|
private class LinkedMesh {
|
||
|
internal string parent, skin;
|
||
|
internal int slotIndex;
|
||
|
internal MeshAttachment mesh;
|
||
|
internal bool inheritTimelines;
|
||
|
|
||
|
public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent, bool inheritTimelines) {
|
||
|
this.mesh = mesh;
|
||
|
this.skin = skin;
|
||
|
this.slotIndex = slotIndex;
|
||
|
this.parent = parent;
|
||
|
this.inheritTimelines = inheritTimelines;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|