30 lines
670 B
C#
30 lines
670 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class FriendPanel : MonoBehaviour
|
||
|
{
|
||
|
public GameObject friendinfoPrefab;
|
||
|
public Transform friendList;
|
||
|
public GameObject invitefriendsPanel;
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
for(int i=0;i<6;i++)
|
||
|
{
|
||
|
GameObject slot = GameObject.Instantiate(friendinfoPrefab, friendList);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
public void SetFriendPanel()
|
||
|
{
|
||
|
transform.gameObject.SetActive(false);
|
||
|
invitefriendsPanel.SetActive(true);
|
||
|
}
|
||
|
}
|