_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/HouseBtn.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HouseBtn : MonoBehaviour
{
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public int escapeId;//<2F><>Ϸid
public int roomNo;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float roomBeansCoin;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǯ
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public Button btn;
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public GameObject Mask;
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public RectTransform door;
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public GameObject text;
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public GameObject post;
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public GameObject bg;
public GameObject wn;
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//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
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public bool DoorIsOpen;
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public PlayerMovePos woniuMovePos;
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// Start is called before the first frame update
void Start()
{
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if (GetComponent<Button>()!= null)
{
btn=GetComponent<Button>();
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//btn.onClick.AddListener(OnClickBtn);
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}
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}
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public void OnClickBtn()
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{
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if (!bg.GetComponent<AllHouseContro>().is_jisha)
{
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD>񷿼䡪<F1B7BFBC><E4A1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
transform.GetComponent<PlayerMove>().StartMove();
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woniuMovePos.HadChoise = true;
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}
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}
}