2024-11-18 16:53:39 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class Allother : MonoBehaviour
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{
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2024-11-21 00:04:33 +08:00
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public List<otherWoniu> otherWonius=new List<otherWoniu>();
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public List<HouseBtn> House;//<2F><>ţ<EFBFBD><C5A3><EFBFBD><EFBFBD><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>
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public GameObject OtherWoniuPre;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţԤ<C5A3><D4A4><EFBFBD><EFBFBD>
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2024-11-18 16:53:39 +08:00
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// Start is called before the first frame update
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void Start()
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{
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//ControWoniuToMove();
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//StartCoroutine(WoniuToMove());
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}
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2024-11-21 00:04:33 +08:00
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//public IEnumerator WoniuToMove()
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//{
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// CreateWoniu();//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ
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2024-11-18 16:53:39 +08:00
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2024-11-21 00:04:33 +08:00
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//}
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//public async void ControWoniuToMove()
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// {
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// foreach (otherWoniu item in otherWonius)
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// {
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// await Task.Delay(1000);
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// item.OtherWoniuMove();
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// }
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// }
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//<2F><>ţȫ<C5A3><C8AB>ˢ<EFBFBD>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public void RefrashAllWoniu()
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{
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2024-11-18 16:53:39 +08:00
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}
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2024-11-21 00:04:33 +08:00
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public void CreateWoniu()
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2024-11-18 16:53:39 +08:00
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{
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2024-11-21 00:04:33 +08:00
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foreach (HouseBtn house in House)
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2024-11-18 16:53:39 +08:00
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{
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2024-11-21 00:04:33 +08:00
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for (int i = 0; i < house.roomUserNo; i++)
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{
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GameObject ot=Instantiate(OtherWoniuPre, transform);
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otherWonius.Add(ot.GetComponent<otherWoniu>());
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ot.GetComponent<otherWoniu>().OtherWoniuMove(house.roomNo);//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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2024-11-18 16:53:39 +08:00
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}
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}
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2024-11-21 00:04:33 +08:00
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2024-11-18 16:53:39 +08:00
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}
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