2024-11-25 14:35:28 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class itemInfo : MonoBehaviour
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{
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[Header("<22><>ʾ<EFBFBD><CABE>Ʒ<EFBFBD><C6B7>image")]
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public Image iconImage;
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[Header("<22><>Ʒ<EFBFBD><C6B7><EFBFBD><EFBFBD>TextPro")]
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public TextMeshProUGUI nameText;
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[Header("<22><>Ʒ<EFBFBD>۸<EFBFBD><DBB8><EFBFBD>TextPro")]
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2024-11-28 00:39:35 +08:00
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public TextMeshProUGUI priceText;
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2024-11-25 14:35:28 +08:00
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private int id;//item id
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2024-11-28 00:39:35 +08:00
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2024-11-25 14:35:28 +08:00
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2024-11-28 07:00:25 +08:00
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public async void initShow(int id, string iconURL, string name, string price)
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2024-11-27 22:22:41 +08:00
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{
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this.id = id;
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2024-11-28 07:00:25 +08:00
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iconImage.sprite = await Base.GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(iconURL);
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2024-11-25 14:35:28 +08:00
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nameText.text = name;
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2024-11-28 00:39:35 +08:00
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priceText.text = "<22><>" + price;
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2024-11-27 22:22:41 +08:00
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}
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2024-11-25 14:35:28 +08:00
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2024-11-27 23:39:41 +08:00
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public void initShow(int id, string name, string price)
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2024-11-27 22:22:41 +08:00
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{
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2024-11-28 00:39:35 +08:00
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2024-11-27 22:22:41 +08:00
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this.id = id;
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nameText.text = name;
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2024-11-28 00:39:35 +08:00
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priceText.text = "<22><>"+price;
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2024-11-27 22:22:41 +08:00
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}
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2024-11-25 14:35:28 +08:00
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}
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