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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using Debug = UnityEngine.Debug;
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public class New_GonghuiInfo : UnionDetail17
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{
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public UnionDataInPage body;
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public UnionDataInPage Body
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{
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[DebuggerStepThrough] get => body;
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[DebuggerStepThrough]
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set => updateBody(value);
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}
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public RichText richText;
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")] public TextMeshProUGUI Name;
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")] public TextMeshProUGUI Cout;
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[Header("<22><><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>")] public Image Image;
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[Header("<22><><EFBFBD><EFBFBD>qq")] public TextMeshProUGUI qq;
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD><CEA2>")] public TextMeshProUGUI wx;
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public async void updateBody(UnionDataInPage value)
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{
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{
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Debug.Log(value.ToString());
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body = value;
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richText.Text = body.Slogan;
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UnionDetalResponse unionDetalResponse = await queryUnionDetail(body.Id);
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Cout.text = unionDetalResponse.Data.BizUnionUserModelList.Count.ToString();
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Name.text = body.Name;
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Image.sprite = await GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(body.Cover);
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qq.text = body.qq;
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wx.text = body.wx;
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}
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}
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}
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