2024-11-20 02:41:39 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class HistoryItem : MonoBehaviour
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{
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public int roomNo;//<2F><>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public int KillTimes;//<2F><>ɱ<EFBFBD><C9B1><EFBFBD><EFBFBD>
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2024-11-25 14:37:44 +08:00
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public string gameNo;//<2F><>Ϸ<EFBFBD>ں<EFBFBD>
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2024-11-20 02:41:39 +08:00
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public TextMeshProUGUI TextPro;//<2F><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
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public TextMeshProUGUI nameTextPro;//<2F><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
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public Image image;//<2F><><EFBFBD><EFBFBD>ͼƬ
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public Sprite sprite;//ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
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// Start is called before the first frame update
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void Start()
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{
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TextPro=transform.Find("TimesText").GetComponent<TextMeshProUGUI>();
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image = transform.Find("Image").GetComponent<Image>();
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}
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}
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