2024-11-12 14:06:34 +08:00
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using System.Collections;
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using System.Collections.Generic;
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2024-11-15 23:31:54 +08:00
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using System.Threading.Tasks;
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using Unity.VisualScripting.Antlr3.Runtime;
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2024-11-12 14:06:34 +08:00
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using UnityEngine;
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using UnityEngine.UI;
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2024-11-15 23:31:54 +08:00
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using static BettingBtn;
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using static UnityEditor.PlayerSettings;
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2024-11-12 14:06:34 +08:00
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public class BettingBtn : MonoBehaviour
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{
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public static BettingBtn instance;
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2024-11-12 14:06:34 +08:00
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public GameObject BetList;
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public Button NumBtn;
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public Text BetText;
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public float BetValue;//Ͷע<CDB6><D7A2>ֵ
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public float AllBetValue;//Ͷע<CDB6><D7A2>ֵ
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2024-11-13 18:01:18 +08:00
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public Button BetButton;//Ͷע<CDB6>İ<EFBFBD>ť
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public GameObject text1;
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public GameObject text2;
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public GameObject text3;
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public GameObject text4;
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public GameObject text5;
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public GameObject text6;
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2024-11-13 21:45:48 +08:00
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public List<GameObject> list=new List<GameObject>();
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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2024-11-12 14:06:34 +08:00
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BetList.SetActive(false);
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NumBtn.onClick.AddListener(OnClickNumBtn);
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BetValue = 50;//Ĭ<><C4AC>50
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SetBet();
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}
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void OnClickNumBtn()
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{
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BetList.SetActive(true);
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}
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2024-11-15 23:31:54 +08:00
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[System.Serializable]
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public class RequestData
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{
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public int userId;
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public int escapeId;
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public float bet;
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public int roomNo;
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}
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public GameObject bg;
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public async void OnClickBetBtnAsync()
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{
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2024-11-15 23:31:54 +08:00
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RequestData body = new RequestData();
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body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId;
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body.bet = BetValue;
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body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
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body.userId = Global.global.serverResponse.data.userId;
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bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponentInChildren< TextBox >().AddText(BetValue);
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("<22>û<EFBFBD><C3BB><EFBFBD>ע<EFBFBD><D7A2>Ӧ: " + response);
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bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
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}
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2024-11-15 23:31:54 +08:00
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2024-11-13 18:01:18 +08:00
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void SetBet()
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{
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>е<EFBFBD>Button<6F><6E><EFBFBD><EFBFBD>
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Button[] buttons = BetList.GetComponentsInChildren<Button>();
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// <20><><EFBFBD><EFBFBD>ÿһ<C3BF><D2BB>Button<6F><6E><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD>¼<EFBFBD>
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foreach (Button button in buttons)
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{
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button.onClick.AddListener(() => {
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BetText.text = button.transform.GetComponentInChildren<Text>().text;
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BetValue = float.Parse(BetText.text);
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BetList.SetActive(false);
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});
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}
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}
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2024-11-16 02:05:07 +08:00
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public void GiveMoney(string room_id)
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{
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float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
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+ text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
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2024-11-16 02:05:07 +08:00
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foreach (GameObject item in list)
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{
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if (item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().roomNo == int.Parse(room_id))
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{
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2024-11-16 05:56:57 +08:00
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item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().wn.GetComponent<wuniusj>().yingchang();
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item.GetComponent<TextBox>().PlayAni();
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ControMoney(item);
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}
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2024-11-13 21:45:48 +08:00
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}
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}
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public void ControMoney(GameObject text)
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{
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float giveMoney= text.GetComponent<TextBox>().ReturnText();
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text.GetComponent<TextBox>().SetText(-giveMoney);
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float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
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+ text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
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for (int i=0;i<list.Count;i++)
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{
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if (list[i]==text)
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{
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continue;
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}
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list[i].GetComponent<TextBox>().SetText(giveMoney*(list[i].GetComponent<TextBox>().ReturnText()/AllMoney));
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}
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}
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public void GiveMoneyToPlayer()
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{
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switch (PlayerMovePos.instance.HouseId)
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{
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case 1:
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PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 2:
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PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 3:
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PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2);
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break;
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case 4:
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PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 5:
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PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2);
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break;
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case 6:
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PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2);
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break;
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default:
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Debug.Log("δѡ<CEB4><EFBFBD>");
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break;
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}
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}
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2024-11-12 14:06:34 +08:00
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}
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