_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Address/addressItem.cs

42 lines
934 B
C#
Raw Normal View History

2024-11-27 22:38:52 +08:00
using System;
2024-11-27 17:27:53 +08:00
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class addressItem : MonoBehaviour
{
public TextMeshProUGUI nameTxt;//<2F><><EFBFBD><EFBFBD>
public TextMeshProUGUI addressTxt;//<2F><>ַ
public TextMeshProUGUI telTxt;//<2F>
public Button editBtn;//<2F><EFBFBD><E0BCAD>ť
2024-11-27 22:38:52 +08:00
public GameObject editPanelPrefab;
public Transform trans;
2024-11-27 17:27:53 +08:00
// Start is called before the first frame update
void Start()
{
2024-11-27 22:38:52 +08:00
trans = GameObject.Find("Canvas").transform;
editBtn.onClick.AddListener(Edit);
}
public void Edit()
{
GameObject.Instantiate(editPanelPrefab, trans);
2024-11-27 17:27:53 +08:00
}
// Update is called once per frame
void Update()
{
2024-11-27 22:38:52 +08:00
2024-11-27 17:27:53 +08:00
}
public void SetInfo(Address address)
2024-11-27 17:27:53 +08:00
{
nameTxt.text = address.receiveName;
addressTxt.text = address.address;
telTxt.text = address.receivePhone;
2024-11-27 17:27:53 +08:00
}
2024-11-27 22:38:52 +08:00
}