29 lines
1016 B
C#
29 lines
1016 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class onlyTest : MonoBehaviour
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{
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getMallList21 getMallList = new getMallList21();
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MallResponsePro response = new MallResponsePro();
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productInfo22 productInfo22 = new productInfo22();
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getProductResponse Response22 = new getProductResponse();
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BuyProduct23 BuyProduct23 = new BuyProduct23();
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BuyProductResponse buyProductResponse = new BuyProductResponse();
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queryPlayerInfo queryPlayerInfo =new queryPlayerInfo();
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async void Start()
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{
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Response22 =await productInfo22.productInfo(1);
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//Debug.Log("============" + Response22.Data.DataList[1].ProductCover);
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buyProductResponse = await BuyProduct23.BuyProduct(1,106,"541236987","<22><><EFBFBD><EFBFBD>","<22><><EFBFBD><EFBFBD>","<22><>̷<EFBFBD><CCB7><EFBFBD><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD>Ժ");
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Debug.Log(buyProductResponse.data+"+++++++++++++++++++++++++++++++");
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//queryPlayerInfo.QueryPlayerInfoPro();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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