2024-11-25 22:14:18 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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2024-11-25 22:14:18 +08:00
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2024-11-26 15:33:45 +08:00
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//MD FUCK Everthing
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2024-11-25 22:14:18 +08:00
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//ʷɽ<CAB7><C9BD><EFBFBD><EFBFBD>ѧ
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public class mainBTN :main_game
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{
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[Header("<22>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>")]
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public Button BTN5;
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public Button BTN6;
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public Button BTN7;
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public Button BTN8;
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[Header("<22><>Ҫһһ<D2BB><D2BB>Ӧ")]
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public GameObject panel5;
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public GameObject panel6;
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public GameObject panel7;
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public GameObject panel8;
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD>DZ<EFBFBD><C7B1>ű<EFBFBD><C5B1><EFBFBD>")]
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public GameObject mainPanel;
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private RectTransform mainPanelRect;
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public GameObject BTN_0;
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public GameObject BTN_1;
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public GameObject BTN_2;
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public GameObject BTN_3;
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public GameObject BTN_0_0;
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public GameObject BTN_1_1;
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public GameObject BTN_2_2;
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public GameObject BTN_3_3;
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// Start is called before the first frame update
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public override void Start()
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{
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base.Start();
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// ȷ<><C8B7>mainPanel<65><6C>Ϊ<EFBFBD><CEAA>
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if (mainPanel == null)
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{
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Debug.LogError("mainPanel is not assigned!");
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return;
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}
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mainPanelRect = mainPanel.GetComponent<RectTransform>();
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// <20><><EFBFBD>Ӱ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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BTN_0.GetComponent<Button>().onClick.AddListener(() => MovePanel(0));
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BTN_1.GetComponent<Button>().onClick.AddListener(() => MovePanel(-2100));
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BTN_2.GetComponent<Button>().onClick.AddListener(() => MovePanel(-3760));
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BTN_3.GetComponent<Button>().onClick.AddListener(() => MovePanel(-5350));
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BTN5.onClick.AddListener(() => {
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asyncOnShopBTN(BTN5, panel5);
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});
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BTN6.onClick.AddListener(() => {
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asyncOnShopBTN(BTN6, panel6);
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});
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BTN7.onClick.AddListener(() => {
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asyncOnShopBTN(BTN7, panel7);
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});
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BTN8.onClick.AddListener(() => {
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asyncOnShopBTN(BTN8, panel8);
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});
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}
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// ͳһ<CDB3><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
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public void MovePanel(float targetX)
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{
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// <20><><EFBFBD>°<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BTN_0.SetActive(targetX != 0);
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BTN_1.SetActive(targetX != -2100);
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BTN_2.SetActive(targetX != -3760);
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BTN_3.SetActive(targetX != -5350);
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BTN_0_0.SetActive(targetX == 0);
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BTN_1_1.SetActive(targetX == -2100);
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BTN_2_2.SetActive(targetX == -3760);
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BTN_3_3.SetActive(targetX == -5350);
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2024-11-26 15:33:45 +08:00
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// ʹ<><CAB9> DOTween ʵ<><CAB5>ƽ<EFBFBD><C6BD><EFBFBD>ƶ<EFBFBD>
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mainPanelRect.DOKill(); // ɱ<><C9B1>֮ǰ<D6AE>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹ<EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mainPanelRect.DOAnchorPosX(targetX, 0.3f).SetEase(Ease.Linear);
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}
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}
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