_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/ContentMove.cs

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2024-11-27 18:05:26 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ContentMove : MonoBehaviour
{
public RectTransform content; // Scroll View<65><77>Content
public float speed; // <20><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
private float startPositionX;
public RectTransform startpos;
// Start is called before the first frame update
void Start()
{
startPositionX = startpos.anchoredPosition.x;
speed = 225f;
}
// Update is called once per frame
void Update()
{
// <20><><EFBFBD><EFBFBD>Content
content.anchoredPosition += Vector2.right * speed * Time.deltaTime;
// <20><>Content<6E><EFBFBD><EBBFAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
if (content.anchoredPosition.x + content.rect.width / 2 > content.rect.width)
{
startPositionX = startpos.anchoredPosition.x- content.rect.width;
content.anchoredPosition = new Vector2(startPositionX, content.anchoredPosition.y);
}
}
}