2024-11-12 19:43:17 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HouseBtn : MonoBehaviour
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{
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2024-11-15 23:31:54 +08:00
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public int escapeId;//<2F><>Ϸid
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public int roomNo;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public float roomBeansCoin;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǯ
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2024-11-21 00:04:33 +08:00
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public int roomUserNo;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2024-11-12 19:43:17 +08:00
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public Button btn;
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2024-11-13 02:03:11 +08:00
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public GameObject Mask;
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2024-11-14 18:11:08 +08:00
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public RectTransform door;
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2024-11-15 23:31:54 +08:00
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public GameObject text;
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2024-11-21 00:04:33 +08:00
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public GameObject post;//<2F><><EFBFBD>յ<EFBFBD>
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2024-11-16 05:56:57 +08:00
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public GameObject bg;
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public GameObject wn;
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2024-11-15 23:31:54 +08:00
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//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
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2024-11-14 18:11:08 +08:00
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public bool DoorIsOpen;
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2024-11-18 16:53:39 +08:00
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public PlayerMovePos woniuMovePos;
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2024-11-21 17:27:26 +08:00
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public List<otherWoniu> otherWonius;
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2024-11-23 14:25:10 +08:00
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public FadeToBlack DarkMask;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
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2024-11-23 15:28:39 +08:00
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public Image Lightlinp;//<2F><><EFBFBD><EFBFBD><EFBFBD>ƹ<EFBFBD>
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2024-11-26 21:36:55 +08:00
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public Transform RangTramsForm;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2024-11-12 19:43:17 +08:00
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// Start is called before the first frame update
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void Start()
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{
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2024-11-14 18:11:08 +08:00
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if (GetComponent<Button>()!= null)
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{
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btn=GetComponent<Button>();
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2024-11-21 17:27:26 +08:00
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btn.onClick.AddListener(OnClickBtn);
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2024-11-14 18:11:08 +08:00
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}
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2024-11-13 02:03:11 +08:00
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2024-11-12 19:43:17 +08:00
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}
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2024-11-15 23:31:54 +08:00
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public void OnClickBtn()
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2024-11-12 19:43:17 +08:00
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{
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2024-11-21 00:04:33 +08:00
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2024-11-22 17:48:26 +08:00
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2024-11-21 17:27:26 +08:00
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2024-11-21 00:04:33 +08:00
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if (PlayerInfo.instance.HaveBet)
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{
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if (bg.GetComponent<AllHouseContro>().roomNo!=roomNo)
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{
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bg.GetComponent<AllHouseContro>().roomNo = roomNo;
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BettingBtn.instance.BetAgain(() => {
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transform.GetComponent<PlayerMove>().StartMove();
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woniuMovePos.HadChoise = true;
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});//<2F>ٴ<EFBFBD>Ͷע<CDB6><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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}
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else
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{
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2024-11-21 17:27:26 +08:00
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if (bg.GetComponent<AllHouseContro>().roomNo != roomNo)
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{
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bg.GetComponent<AllHouseContro>().roomNo = roomNo;
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transform.GetComponent<PlayerMove>().StartMove();
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woniuMovePos.HadChoise = true;
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}
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2024-11-21 00:04:33 +08:00
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}
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2024-11-16 05:56:57 +08:00
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}
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2024-11-18 17:42:44 +08:00
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2024-11-21 00:04:33 +08:00
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2024-11-13 02:03:11 +08:00
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2024-11-12 19:43:17 +08:00
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}
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2024-11-22 17:48:26 +08:00
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