2024-11-12 19:43:17 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMovePos : MonoBehaviour
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{
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public static PlayerMovePos instance;
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public Transform StartPos;
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2024-11-13 02:03:11 +08:00
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public Transform CurrentPos;
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2024-11-12 19:43:17 +08:00
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public int StartIndex;
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2024-11-13 02:03:11 +08:00
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public bool HadChoise;//<2F>Ƿ<EFBFBD>ѡ<EFBFBD><EFBFBD>
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public Transform Parent;
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public bool IsReturn;
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2024-11-13 18:01:18 +08:00
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public Animator PlayAni;
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public bool IsLeft;//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public int HouseId;//<2F><><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2024-11-12 19:43:17 +08:00
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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}
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2024-11-13 18:01:18 +08:00
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2024-11-12 19:43:17 +08:00
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}
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