48 lines
2.4 KiB
C#
48 lines
2.4 KiB
C#
|
/******************************************************************************
|
||
|
* Spine Runtimes License Agreement
|
||
|
* Last updated July 28, 2023. Replaces all prior versions.
|
||
|
*
|
||
|
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||
|
*
|
||
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||
|
* http://esotericsoftware.com/spine-editor-license
|
||
|
*
|
||
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||
|
* "Products"), provided that each user of the Products must obtain their own
|
||
|
* Spine Editor license and redistribution of the Products in any form must
|
||
|
* include this license and copyright notice.
|
||
|
*
|
||
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*****************************************************************************/
|
||
|
|
||
|
namespace Spine {
|
||
|
using Physics = Skeleton.Physics;
|
||
|
|
||
|
/// <summary>The interface for items updated by <see cref="Skeleton.UpdateWorldTransform(Physics)"/>.</summary>
|
||
|
public interface IUpdatable {
|
||
|
/// <param name="physics">Determines how physics and other non-deterministic updates are applied.</param>
|
||
|
void Update (Physics physics);
|
||
|
|
||
|
/// <summary>Returns false when this item won't be updated by
|
||
|
/// <see cref="Skeleton.UpdateWorldTransform(Skeleton.Physics)"/> because a skin is required and the
|
||
|
/// <see cref="Skeleton.Skin">active skin</see> does not contain this item.</summary>
|
||
|
/// <seealso cref="Skin.Bones"/>
|
||
|
/// <seealso cref="Skin.Constraints"/>
|
||
|
/// <seealso cref="BoneData.SkinRequired"/>
|
||
|
/// <seealso cref="ConstraintData.SkinRequired"/>
|
||
|
bool Active { get; }
|
||
|
}
|
||
|
}
|