42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ToolsManager : MonoBehaviour
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{
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public static ToolsManager instance;
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public List<snailRiderItem> tools=new List<snailRiderItem>();
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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ShowTools();
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RamgeTools();
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}
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public void RamgeTools()//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>
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{
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foreach (snailRiderItem tool in tools)
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{
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int type = Random.Range(0, 2);
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float randPosX= Random.Range(-350, 300);
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tool.transform.position = new Vector2(tool.transform.position.x + randPosX, tool.transform.position.y);
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if (type==0)
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{
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tool.mode = snailRiderItem.Mode.accelerate;
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}
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else
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{
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tool.mode = snailRiderItem.Mode.slowDown;
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}
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}
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}
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public void ShowTools()//<2F><>ʾ<EFBFBD><CABE><EFBFBD>е<EFBFBD><D0B5><EFBFBD>
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{
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foreach (snailRiderItem tool in tools)
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{
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tool.gameObject.SetActive(true);
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}
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}
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}
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