33 lines
1003 B
C#
33 lines
1003 B
C#
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Threading.Tasks;
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public class queryPlayerInfo : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// <20><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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public async Task<RealPlayerInfo> QueryPlayerInfoPro() // 1.4
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{
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// <><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD>
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Dictionary<string, string> head14 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// <20>첽<EFBFBD><ECB2BD>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
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Debug.Log("1.4<EFBFBD><EFBFBD>ѯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ==================" + response14);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RealPlayerInfo realPlayerInfo = new RealPlayerInfo();
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realPlayerInfo = JsonConvert.DeserializeObject<RealPlayerInfo>(response14);
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return realPlayerInfo;
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}
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}
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