26 lines
883 B
C#
26 lines
883 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class SuccessItem : Base
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{
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[Header("10.4<EFBFBD><EFBFBD><EFBFBD><EFBFBD>")] public UserMiningSlot UserMiningSlot;
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[Header("10.2<EFBFBD><EFBFBD>ѯ")] public MiningContracDetail MiningDetailData;
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC>ť")] public TextMeshProUGUI Todaycount;
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC>ť")] public TextMeshProUGUI Allcount;
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// Start is called before the first frame update
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async void Start()
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{
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queryMiningContracDetail102 queryMiningContracDetail = new queryMiningContracDetail102();
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MiningDetailData = await queryMiningContracDetail.QueryMiningContracDetail(UserMiningSlot.contractId);
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Todaycount.text =""+ (int)MiningDetailData.data.voluteCoinReward / MiningDetailData.data.miningDays;
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Allcount.text = "" + UserMiningSlot.carry;
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}
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}
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