2024-11-25 14:35:28 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class itemInfo : MonoBehaviour
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{
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[Header("<22><>ʾ<EFBFBD><CABE>Ʒ<EFBFBD><C6B7>image")]
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public Image iconImage;
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[Header("<22><>Ʒ<EFBFBD><C6B7><EFBFBD><EFBFBD>TextPro")]
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public TextMeshProUGUI nameText;
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[Header("<22><>Ʒ<EFBFBD>۸<EFBFBD><DBB8><EFBFBD>TextPro")]
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public TextMeshProUGUI priceText;
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[Header("<22><><EFBFBD><EFBFBD><D4B0>µİ<C2B5>ť")]
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public Button btn;
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[Header("<22><><EFBFBD>°<EFBFBD>ť<EFBFBD><C5A5>ʾ<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD>")]
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public GameObject prefab;
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2024-11-27 15:27:50 +08:00
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2024-11-25 14:35:28 +08:00
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private int id;//item id
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// Start is called before the first frame update
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void Start()
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{
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btn.onClick.AddListener(()=> {
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2024-11-27 15:27:50 +08:00
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GameObject.Instantiate(prefab,GameObject.Find("Canvas").transform);
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2024-11-25 14:35:28 +08:00
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});
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}
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public void init(int id)
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{
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this.id = id;
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}
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2024-11-27 22:22:41 +08:00
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public void initShow(int id, Sprite icon, string name, float price)
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{
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this.id = id;
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2024-11-25 14:35:28 +08:00
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iconImage.sprite = icon;
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nameText.text = name;
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priceText.text = price.ToString();
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2024-11-27 22:22:41 +08:00
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}
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2024-11-25 14:35:28 +08:00
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2024-11-27 22:22:41 +08:00
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public void initShow(int id, string name, float price)
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{
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this.id = id;
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nameText.text = name;
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priceText.text = price.ToString();
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}
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2024-11-25 14:35:28 +08:00
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}
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