2024-11-20 02:41:39 +08:00
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using System.Collections;
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using System.Collections.Generic;
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2024-11-25 17:16:41 +08:00
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using System.Globalization;
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2024-11-20 02:41:39 +08:00
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class HistoryPanel : BasePanel
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{
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public Button returnBtn;
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public List<HistoryItem> KillTimesList;//100<30>λ<EFBFBD>ɱͳ<C9B1><CDB3>
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2024-12-12 18:00:29 +08:00
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public List<HistoryItem> WinTimesList;//100<30>ζ<EFBFBD><CEB6><EFBFBD>ͳ<EFBFBD><CDB3>
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2024-11-20 02:41:39 +08:00
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public GameObject historyItemPre;//<2F><>ƷԤ<C6B7><D4A4><EFBFBD><EFBFBD>
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public Transform ItemPreGrid;//Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɺ<EFBFBD><C9BA>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>
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public List<GameObject> ItemList;
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2024-11-25 14:37:44 +08:00
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public TextMeshProUGUI throwEggText;//Ͷ<><CDB6><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
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public TextMeshProUGUI getEggText;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
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2024-11-25 15:57:15 +08:00
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public GameObject JournalPanelPre;//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>
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public Transform JournParent;//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>常<EFBFBD><E5B8B8><EFBFBD><EFBFBD>
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2024-11-25 17:16:41 +08:00
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public List<GameObject> journalPanels=new List<GameObject>();
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2024-12-09 09:14:09 +08:00
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public ScrollRect scrollRect; // <20><>ScrollRect<63><74>ק<EFBFBD><D7A7><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
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public override void Start()
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{
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scrollRect.vertical = false; // <20><><EFBFBD>ô<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
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2024-11-20 02:41:39 +08:00
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base.Start();
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returnBtn.onClick.AddListener(OnClickReBtn);
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2024-12-09 09:14:09 +08:00
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// <20><><EFBFBD><EFBFBD>ScrollViewĬ<77><C4AC><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2024-11-20 02:41:39 +08:00
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}
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public void OnClickReBtn()
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{
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HidePanel();
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}
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2024-12-09 09:14:09 +08:00
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public override void HidePanel()
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{
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scrollRect.vertical = false; // <20><><EFBFBD>ô<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
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base.HidePanel();
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}
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public override void ShowPanel()
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{
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scrollRect.vertical = true; // <20><><EFBFBD>ô<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
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base.ShowPanel();
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}
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2024-11-20 02:41:39 +08:00
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public void SetKilledText(gameEscapeRoomKillCountResponseVo gameKill)//<2F><>100<30>α<EFBFBD>ɱ<EFBFBD><C9B1>¼<EFBFBD><C2BC><EFBFBD>ı<EFBFBD><C4B1>ķ<DEB8><C4B7><EFBFBD>
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{
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for (int i=0;i<KillTimesList.Count;i++)
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{
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if (KillTimesList[i].roomNo == gameKill.roomNo)
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{
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KillTimesList[i].TextPro.text = gameKill.kill+"<22><>";//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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}
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}
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}
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2024-12-12 18:00:29 +08:00
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public void SetWinText(List<gameKnightHorseResponseVo> gameKnightHorseResponseVoList)//<2F><>100<30>ζ<EFBFBD><CEB6>ڼ<EFBFBD>¼<EFBFBD><C2BC><EFBFBD>ı<EFBFBD><C4B1>ķ<DEB8><C4B7><EFBFBD>
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{
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foreach (gameKnightHorseResponseVo gameKnightHorseResponseVo in gameKnightHorseResponseVoList)
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{
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for (int i = 0; i < WinTimesList.Count; i++)
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{
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if (WinTimesList[i].roomNo ==int.Parse (gameKnightHorseResponseVo.horseNo))
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{
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WinTimesList[i].TextPro.text = gameKnightHorseResponseVo.horseCount + "<22><>";//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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}
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}
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}
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}
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2024-11-25 17:16:41 +08:00
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public void CreateJournalPanel(List<dataList> gameData) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʷ<EFBFBD><CAB7>¼
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2024-11-25 15:57:15 +08:00
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{
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2024-12-12 14:45:23 +08:00
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if (journalPanels.Count > 0)
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{
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for (int i = 0; i < journalPanels.Count; i++)
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{
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Destroy(journalPanels[i]);
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}
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journalPanels.Clear();
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}
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2024-11-25 15:57:15 +08:00
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foreach (dataList item in gameData)
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{
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2024-12-12 14:45:23 +08:00
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2024-11-25 17:16:41 +08:00
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// ʵ<><CAB5><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>µ<EFBFBD> JournalPanelPre <20><><EFBFBD><EFBFBD>
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GameObject newPanel = Instantiate(JournalPanelPre, JournParent);
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2024-12-09 09:14:09 +08:00
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2024-11-25 17:16:41 +08:00
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// <20><>ȡ<EFBFBD><C8A1>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD> JournalPanel <20><><EFBFBD><EFBFBD>
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JournalPanel panelComponent = newPanel.GetComponent<JournalPanel>();
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// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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panelComponent.gameNoText.text = item.gameNo + "<22><>";
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panelComponent.gameNo = item.gameNo;
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panelComponent.betText.text = item.bet.ToString();
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panelComponent.roomNo = item.roomNo;
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panelComponent.roomNoKill = item.roomNoKill;
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panelComponent.beansCoinText.text = item.beansCoin.ToString();
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panelComponent.createTimeText.text = item.createTime;
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panelComponent.outcome = item.outcome;
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// <20>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7>Ѵ<EFBFBD><D1B4><EFBFBD>
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bool exists = false;
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foreach (GameObject panel in journalPanels)
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{
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if (panel.GetComponent<JournalPanel>().gameNo == item.gameNo)
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{
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exists = true;
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break;
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}
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>б<EFBFBD>
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if (!exists)
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{
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journalPanels.Add(newPanel);
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2024-11-25 22:24:23 +08:00
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2024-11-25 17:16:41 +08:00
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}
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else
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD><D1B4>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD>Ը<EFBFBD><D4B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ٸ<EFBFBD>ʵ<EFBFBD><CAB5>
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Destroy(newPanel);
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}
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2024-11-25 15:57:15 +08:00
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}
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2024-12-09 09:14:09 +08:00
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2024-11-25 15:57:15 +08:00
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}
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2024-11-20 02:41:39 +08:00
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2024-11-25 17:16:41 +08:00
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2024-12-09 10:48:14 +08:00
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public void SetKillHouse(List<gameEscapeModel> gameEscapeModelList) // <20><>¼<EFBFBD><C2BC> 10 <20>α<EFBFBD><CEB1><EFBFBD>ɱ<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>
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2024-11-20 02:41:39 +08:00
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{
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2024-12-09 10:48:14 +08:00
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foreach (gameEscapeModel gameEscape in gameEscapeModelList)
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2024-11-20 02:41:39 +08:00
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{
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2024-12-09 10:48:14 +08:00
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string[] parts = gameEscape.roomNoKill.Split(","); // <20><><EFBFBD><EFBFBD> ',' <20>ָ<EFBFBD><D6B8>ַ<EFBFBD><D6B7><EFBFBD>
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Debug.Log("<22><><EFBFBD><EFBFBD>ɱ<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD><EFBFBD>: " + gameEscape.roomNoKill + "---------------");
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// ʵ<><CAB5><EFBFBD><EFBFBD><EFBFBD>µĶ<C2B5><C4B6><EFBFBD>
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GameObject newHistoryItem = Instantiate(historyItemPre, ItemPreGrid);
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// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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HistoryItem historyItemComponent = newHistoryItem.GetComponent<HistoryItem>();
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foreach (string killNo in parts)
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2024-11-20 02:41:39 +08:00
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{
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2024-12-09 10:48:14 +08:00
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historyItemComponent.nameTextPro.text += AddName(int.Parse(killNo)); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2024-11-20 02:41:39 +08:00
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}
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2024-12-09 10:48:14 +08:00
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historyItemComponent.TextPro.text = gameEscape.gameNo + "<22><>"; // <20>ں<EFBFBD>
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//historyItemComponent.image.sprite = item.sprite; // <20><><EFBFBD><EFBFBD>ͼƬ
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// <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>ౣ<EFBFBD><E0B1A3> 10 <20><>ʵ<EFBFBD><CAB5>
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if (ItemList.Count >= 10)
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{
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Destroy(ItemList[0]); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
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ItemList.RemoveAt(0); // <20><><EFBFBD>б<EFBFBD><D0B1>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
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}
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// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>б<EFBFBD>
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ItemList.Add(newHistoryItem);
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}
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}
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public string AddName(int roomId)
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{
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string text="";
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switch (roomId)
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{
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case 1:
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text = "<22>Ϲ<EFBFBD><CFB9><EFBFBD>";
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break;
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case 2:
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text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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break;
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case 3:
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text = "<22><><EFBFBD>־<EFBFBD>";
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break;
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case 4:
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text = "<22>ƶ<EFBFBD><C6B6><EFBFBD>";
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break;
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case 5:
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text = "<22><>Ц<EFBFBD><D0A6>";
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break;
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case 6:
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text = "<22><>Ȥ<EFBFBD><C8A4>";
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break;
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2024-11-20 02:41:39 +08:00
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}
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2024-12-09 10:48:14 +08:00
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return text;
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2024-11-20 02:41:39 +08:00
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}
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2024-11-25 17:16:41 +08:00
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2024-12-09 10:48:14 +08:00
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2024-12-09 23:50:20 +08:00
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public string AddRaName(int roomId)
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{
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string text = "";
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switch (roomId)
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{
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case 1:
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text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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break;
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case 2:
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text = "֩<><D6A9><EFBFBD><EFBFBD>";
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break;
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case 3:
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text = "<22><>Һ<EFBFBD><D2BA>";
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break;
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case 4:
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text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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break;
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case 5:
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text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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break;
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case 6:
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text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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break;
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case 7:
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text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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break;
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case 8:
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text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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break;
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}
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return text;
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}
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public void SetRaKillHouse(List<GameKnightModelRecord> gameKnightModelList) // <20><>¼<EFBFBD><C2BC> 10 <20>α<EFBFBD><CEB1><EFBFBD><EFBFBD><EFBFBD>¼
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{
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foreach (GameKnightModelRecord gameKnightMode in gameKnightModelList)
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{
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if (gameKnightMode.horseNoAll!="")
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{
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string[] parts = gameKnightMode.horseNoAll.Split(","); // <20><><EFBFBD><EFBFBD> ',' <20>ָ<EFBFBD><D6B8>ַ<EFBFBD><D6B7><EFBFBD>
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// ʵ<><CAB5><EFBFBD><EFBFBD><EFBFBD>µĶ<C2B5><C4B6><EFBFBD>
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GameObject newHistoryItem = Instantiate(historyItemPre, ItemPreGrid);
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// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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HistoryItem historyItemComponent = newHistoryItem.GetComponent<HistoryItem>();
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int index = 0;
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foreach (string RemainNo in parts)
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{
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if (index==1)//#A3FBFF //#D7FFA0 //#FFF9A3 //#FEED9F
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{
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historyItemComponent.nameTextPro.text += "<color=#D7FFA0>" + AddRaName(int.Parse(RemainNo)) + "</color>"; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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else if (index==2)
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{
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historyItemComponent.nameTextPro.text += "<color=#A3FBFF>" + AddRaName(int.Parse(RemainNo)) + "</color>"; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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else if (index==3)
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{
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historyItemComponent.nameTextPro.text += AddRaName(int.Parse(RemainNo)); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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else
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{
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historyItemComponent.nameTextPro.text += "<color=#FEED9F>" + AddRaName(int.Parse(RemainNo)) + "</color>"; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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index++;
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}
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historyItemComponent.TextPro.text = gameKnightMode.gameNo + "<22><>"; // <20>ں<EFBFBD>
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//historyItemComponent.image.sprite = item.sprite; // <20><><EFBFBD><EFBFBD>ͼƬ
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// <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>ౣ<EFBFBD><E0B1A3> 10 <20><>ʵ<EFBFBD><CAB5>
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if (ItemList.Count >= 10)
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{
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Destroy(ItemList[0]); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
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ItemList.RemoveAt(0); // <20><><EFBFBD>б<EFBFBD><D0B1>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
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}
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// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>б<EFBFBD>
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ItemList.Add(newHistoryItem);
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}
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}
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}
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2024-11-20 02:41:39 +08:00
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}
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