2024-11-13 02:03:11 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BossContro : MonoBehaviour
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{
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public Transform Parent;
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public Transform originalParent;
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public Transform BoosStartPos;
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public static BossContro instance;
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public Transform StartPos;
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2024-11-13 18:01:18 +08:00
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public Animator BossAni;//boos<6F><73><EFBFBD><EFBFBD>
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public bool IsLeft;
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2024-11-13 21:45:48 +08:00
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public int HouseId;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2024-11-14 18:11:08 +08:00
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public Transform BoosHouse;//boos<6F><73><EFBFBD><EFBFBD>
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2024-11-15 12:09:52 +08:00
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public AllHouseContro allHouseContro;
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2024-11-13 02:03:11 +08:00
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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originalParent = transform.parent;
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}
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public void MoveParent()
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{
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// <20><>¼ԭʼ<D4AD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>
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// <20><> childObject <20><>Ϊ<EFBFBD>µ<EFBFBD> parentObject <20><><EFBFBD>ӽڵ㣬<DAB5><E3A3AC><EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>λ<EFBFBD><CEBB>
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transform.SetParent(Parent);
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transform.SetAsLastSibling();
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}
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public void ReturnParent()
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{
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// <20><>Ҫʱ<D2AA><CAB1> childObject <20>ƻ<EFBFBD>ԭʼ<D4AD><CABC><EFBFBD><EFBFBD><EFBFBD>壬<EFBFBD><E5A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>һ<EFBFBD><D2BB><EFBFBD>ӽڵ<D3BD>
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transform.SetParent(originalParent);
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transform.SetAsFirstSibling(); // <20><><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>һ<EFBFBD><D2BB><EFBFBD>ӽڵ<D3BD>
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2024-11-13 18:01:18 +08:00
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2024-11-13 02:03:11 +08:00
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transform.position= StartPos.position;
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BoosStartPos=StartPos;
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2024-11-14 18:11:08 +08:00
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Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, -270);//<2F><><EFBFBD><EFBFBD>
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2024-11-13 02:03:11 +08:00
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}
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2024-11-14 18:11:08 +08:00
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2024-11-13 02:03:11 +08:00
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public void BossMove()
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{
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int Index=Random.Range(0,5);
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switch (Index)
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{
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case 0:
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GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos1;
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break;
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case 1:
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GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos2;
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break;
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case 2:
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GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos3;
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break;
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case 3:
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GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos4;
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break;
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case 4:
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GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos5;
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break;
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case 5:
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GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos6;
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break;
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}
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//MoveParent();
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2024-11-15 12:09:52 +08:00
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BossAni.SetInteger("State", 1); // <20><><EFBFBD><EFBFBD>תΪ<D7AA>ƶ<EFBFBD>
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2024-11-14 18:11:08 +08:00
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GetComponent<PlayerMove>().StartMove(); // <20><>ʼ<EFBFBD>ƶ<EFBFBD>
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2024-11-15 12:09:52 +08:00
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//Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, 270, () => {
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//});
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2024-11-13 02:03:11 +08:00
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}
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}
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