_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/RacingPanel/BetBtn.cs

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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class BetBtn : MonoBehaviour
{
public static BetBtn instance;
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public int BetHorseId;//Ͷע<CDB6><D7A2>ƥid
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public GameObject BetList;
public Button NumBtn;
public Text BetText;
public float BetValue;//Ͷע<CDB6><D7A2>ֵ
public float AllBetValue;//Ͷע<CDB6><D7A2>ֵ
public Button BetButton;//Ͷע<CDB6>İ<EFBFBD>ť
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public SnailKnightBet523 snailKnightBet523 = new SnailKnightBet523();
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// Start is called before the first frame update
void Start()
{
instance = this;
BetList.SetActive(false);
NumBtn.onClick.AddListener(OnClickNumBtn);
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BetButton.onClick.AddListener(BetOnClick);
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BetValue = 50;//Ĭ<><C4AC>50
SetBet();
}
// Update is called once per frame
void Update()
{
}
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async void BetOnClick()//<2F><><EFBFBD><EFBFBD>Ͷע
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{
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bool flag= await snailKnightBet523.SnailKnightBet(AllManeger.instance.id, BetValue, BetHorseId);
if (flag)
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{
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foreach (HorseInfo horse in AllManeger.instance.horseInfos)
{
if (BetHorseId == horse.HorseNo)
{
StartCoroutine(Tools.AnimateText(horse.BetCoins, horse.BetCoins + BetValue, 0.5f, horse.betText));
horse.BetCoins += BetValue;
}
}
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AllManeger.instance.GetSelfInfo();
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AllManeger.instance.Fuck522();
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}
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}
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void OnClickNumBtn()
{
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if (BetList.activeInHierarchy)
{
BetList.SetActive(false);
}
else
{
BetList.SetActive(true);
}
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}
void SetBet()
{
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>е<EFBFBD>Button<6F><6E><EFBFBD><EFBFBD>
Button[] buttons = BetList.GetComponentsInChildren<Button>();
// <20><><EFBFBD><EFBFBD>ÿһ<C3BF><D2BB>Button<6F><6E><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD>¼<EFBFBD>
foreach (Button button in buttons)
{
button.onClick.AddListener(() => {
BetText.text = button.transform.GetComponentInChildren<Text>().text;
BetValue = float.Parse(BetText.text);
BetList.SetActive(false);
});
}
}
}