40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//10.5<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public class openSlot105 : MonoBehaviour
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{
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public async Task<bool> OpenSlot()
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{
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// <><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD>
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// <20>첽<EFBFBD><ECB2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ի<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD>µ<EFBFBD><C2B5><EFBFBD>ţ<EFBFBD><C5A3>ʿ<EFBFBD><CABF>Ϣ
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string response0105 = await web.SendRequest(web.URL + "/snail/mining/openSlot", "POST", "{}", head);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD><D5B5><EFBFBD><EFBFBD><EFBFBD>Ӧ
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Debug.Log("10.5<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" + response0105);
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// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
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OpenSlot openSlot = JsonConvert.DeserializeObject<OpenSlot>(response0105);
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bool isSucceed;
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if (openSlot.code == 200) { isSucceed = true; } else { isSucceed = false; }
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// <20><><EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
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return isSucceed;
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}
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}
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//===========<3D><><EFBFBD><EFBFBD>==================================
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public class OpenSlot:Response
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{
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public string data;
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}
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