_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/lianghaoLL/Nice_numPanel.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Nice_numPanel : MonoBehaviour
{
public Button CancleBtn;
public Button ConfirmBtn;
public NumberTc numberTc;
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BuyGoodIdResponse buyGoodIdResponse = new BuyGoodIdResponse();
BuyGoodId42 buyGoodId42 = new BuyGoodId42();
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// Start is called before the first frame update
void Start()
{
CancleBtn.onClick.AddListener(CanclePanel);
ConfirmBtn.onClick.AddListener(ConfirmBuy);
}
void CanclePanel()
{
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Destroy(this.gameObject);
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}
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async void ConfirmBuy()
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{
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//string pricetext = numberTc.price.text;
buyGoodIdResponse = await buyGoodId42.buyGoodId(numberTc.id);
Debug.Log(buyGoodIdResponse);
numberTc.musk_show();
Destroy(this.gameObject);
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD>ϿDz<CFBF><C7B2><EFBFBD><EFBFBD>ĵ<EFBFBD><C4B5><EFBFBD>");
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}
// Update is called once per frame
void Update()
{
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}
}