2024-11-18 16:53:39 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class otherWoniu : MonoBehaviour
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{
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2024-11-21 09:38:16 +08:00
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2024-11-19 17:55:35 +08:00
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public Transform OrPosTrams;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Transform Panrent;//<2F><><EFBFBD>ڵ<D7BD>
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2024-11-21 12:03:01 +08:00
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//public AllHouseContro allHouseContros;
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2024-11-18 16:53:39 +08:00
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// Start is called before the first frame update
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void Start()
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{
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//OtherWoniuMove();
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2024-11-21 12:03:01 +08:00
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//allHouseContros=GameObject.Find("Canvas/Bg").GetComponent<AllHouseContro>();
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2024-11-18 16:53:39 +08:00
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}
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2024-11-21 12:03:01 +08:00
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public void OtherWoniuMove(HouseBtn house)
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2024-11-18 16:53:39 +08:00
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{
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2024-11-21 12:03:01 +08:00
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2024-11-21 09:38:16 +08:00
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transform.GetComponent<OtherMove>().EndPos=house.post.transform;
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transform.GetComponent<OtherMove>().StartMove();
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2024-11-21 12:03:01 +08:00
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2024-11-21 00:04:33 +08:00
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2024-11-19 17:55:35 +08:00
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}
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public void BackWait()
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{
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// <20><>Ҫʱ<D2AA><CAB1> childObject <20>ƻ<EFBFBD>ԭʼ<D4AD><CABC><EFBFBD><EFBFBD><EFBFBD>壬<EFBFBD><E5A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>һ<EFBFBD><D2BB><EFBFBD>ӽڵ<D3BD>
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transform.SetParent(Panrent);
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Vector3 RePos = Panrent.position;
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RePos = new Vector2(RePos.x + Random.Range(-300, 300), RePos.y + Random.Range(-80, 80));
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transform.position = RePos;
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transform.GetComponent<PlayerMovePos>().StartPos = OrPosTrams;
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//transform.position =new Vector2 (Random.Range(-50,50), Random.Range(-50, 50));
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2024-11-18 16:53:39 +08:00
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}
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}
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