38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//9.39.3,开启新的工厂卡槽
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public class buyNewFactory : MonoBehaviour
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{
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public async Task<BuyNewFactoryResponse> BuyNewFactory() // 9.1
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response93 = await web.SendRequest(web.URL + "/snail/factory/openSlot", "POST", "{}", head);
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// 调试输出接收到的响应
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Debug.Log("9.3,开启新的工厂卡槽" + response93);
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// 将响应反序列化为对象
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BuyNewFactoryResponse buyNewFactoryResponse = JsonConvert.DeserializeObject<BuyNewFactoryResponse>(response93);
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// 返回解析后的对象
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return buyNewFactoryResponse;
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}
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}
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//=============返回==========================================================================
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public class BuyNewFactoryResponse : Response
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{
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public string data;
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}
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//返回参数:code:200,成功
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// message:成功,提示语
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// data:null
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