_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerInfo.cs

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using System.Collections;
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
public static PlayerInfo instance;
public float Money = 1000;
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public float AllBetCoins;//<2F>ܹ<EFBFBD><DCB9><EFBFBD>ע<EFBFBD><D7A2>
public TextMeshProUGUI SelfWoniuText;//<2F><>ţ<EFBFBD><C5A3>ע<EFBFBD><D7A2>ʾ<EFBFBD>ı<EFBFBD>
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public bool HaveBet;//<2F>Ƿ<EFBFBD><C7B7>Ѿ<EFBFBD><D1BE><EFBFBD>ע<EFBFBD><D7A2>
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// Start is called before the first frame update
void Start()
{
instance = this;
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EggNum.instance.eggNumText.text=Money.ToString();
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}
public bool SetMoney(float add)
{
if (Money+add>=0)
{
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float start = Money;
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Money += add;
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EggNum.instance.SetEggNumText(start);
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return true;
}
Debug.Log(<><C7AE><EFBFBD><EFBFBD>");
return false;
}
// Update is called once per frame
void Update()
{
}
}