_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/kuangChang10/openSlot105.cs

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C#
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2024-12-02 17:51:28 +08:00
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//10.5<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public class openSlot105 : MonoBehaviour
{
public async Task<bool> OpenSlot()
{
// ׼<><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD>
Dictionary<string, string> head = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// <20><EFBFBD><ECB2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ի<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD>µ<EFBFBD><C2B5><EFBFBD>ţ<EFBFBD><C5A3>ʿ<EFBFBD><CABF>Ϣ
string response0105 = await web.SendRequest(web.URL + "/snail/mining/openSlot", "POST", "{}", head);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD><D5B5><EFBFBD><EFBFBD><EFBFBD>Ӧ
Debug.Log("10.5<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" + response0105);
// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
OpenSlot openSlot = JsonConvert.DeserializeObject<OpenSlot>(response0105);
bool isSucceed;
if (openSlot.code == 200) { isSucceed = true; } else { isSucceed = false; }
// <20><><EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
return isSucceed;
}
}
//===========<3D><><EFBFBD><EFBFBD>==================================
public class OpenSlot:Response
{
public string data;
}