_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/snailFactory/bindSlot.cs

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2024-12-01 23:17:54 +08:00
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//9.4,蜗牛绑定卡槽
public class bindSlot : MonoBehaviour
{
public async Task<BindSlot> QueryUserSnailCount(long snailId,long slotId) // 9.1
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
BindSlotBody body = new BindSlotBody();
body.snailId=snailId;
body.slotId=slotId;
Debug.Log(JsonConvert.SerializeObject(body) + "========入参==========");
// 异步发送请求以获取最新的蜗牛骑士信息
string response94 = await web.SendRequest(web.URL + "/snail/factory/bindSlot", "POST", JsonConvert.SerializeObject(body), head);
// 调试输出接收到的响应
Debug.Log("9.4,蜗牛绑定卡槽" + response94);
// 将响应反序列化为对象
BindSlot bindSlot = JsonConvert.DeserializeObject<BindSlot>(response94);
Debug.Log(bindSlot.code);
// 返回解析后的对象
return bindSlot;
}
}
//==========请求体========================================
//请求参数headerAuthorization1.2接口返回的token
//         bodysnailIdLong蜗牛id
//               slotIdLong卡槽id
//返回参数code200成功
//        message成功提示语
//        datanull
public class BindSlotBody
{
public long snailId;
public long slotId;
}
public class BindSlot : Response
{
public string data;
}