55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ShimingPanel : Base
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{
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public Text phonenumber;
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public Button changePdBtn;
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public Button Deregister_accountBtn;
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public Button User_AgreementBtn;
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public Button Privacy_PolicyBtn;
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public Button checkBtn;
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// Start is called before the first frame update
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void Start()
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{
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changePdBtn.onClick.AddListener(ChangeClick);
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Deregister_accountBtn.onClick.AddListener(Deregisterclick);
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User_AgreementBtn.onClick.AddListener(User_AgreementClick);
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Privacy_PolicyBtn.onClick.AddListener(PrivacyClick);
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checkBtn.onClick.AddListener(CheckClick);
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}
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void ChangeClick()
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{
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GameObject change = (GameObject)Instantiate(Resources.Load("LLPrefabs/Change_Password"),this.transform.parent);
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change.GetComponent<Change_Password>().shimingPanel = this;
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}
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void Deregisterclick()
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{
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}
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void User_AgreementClick()
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{
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}
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void PrivacyClick()
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{
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}
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void CheckClick()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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