_TheStrongestSnail/TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollowerGraphic.cs

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
#define NEW_PREFAB_SYSTEM
#endif
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity {
#if NEW_PREFAB_SYSTEM
[ExecuteAlways]
#else
[ExecuteInEditMode]
#endif
[HelpURL("http://esotericsoftware.com/spine-unity#BoundingBoxFollowerGraphic")]
public class BoundingBoxFollowerGraphic : MonoBehaviour {
internal static bool DebugMessages = true;
#region Inspector
public SkeletonGraphic skeletonGraphic;
[SpineSlot(dataField: "skeletonGraphic", containsBoundingBoxes: true)]
public string slotName;
public bool isTrigger, usedByEffector, usedByComposite;
public bool clearStateOnDisable = true;
#endregion
Slot slot;
BoundingBoxAttachment currentAttachment;
string currentAttachmentName;
PolygonCollider2D currentCollider;
public readonly Dictionary<BoundingBoxAttachment, PolygonCollider2D> colliderTable = new Dictionary<BoundingBoxAttachment, PolygonCollider2D>();
public readonly Dictionary<BoundingBoxAttachment, string> nameTable = new Dictionary<BoundingBoxAttachment, string>();
public Slot Slot { get { return slot; } }
public BoundingBoxAttachment CurrentAttachment { get { return currentAttachment; } }
public string CurrentAttachmentName { get { return currentAttachmentName; } }
public PolygonCollider2D CurrentCollider { get { return currentCollider; } }
public bool IsTrigger { get { return isTrigger; } }
void Start () {
Initialize();
}
void OnEnable () {
if (skeletonGraphic != null) {
skeletonGraphic.OnRebuild -= HandleRebuild;
skeletonGraphic.OnRebuild += HandleRebuild;
}
Initialize();
}
void HandleRebuild (SkeletonGraphic sr) {
//if (BoundingBoxFollowerGraphic.DebugMessages) Debug.Log("Skeleton was rebuilt. Repopulating BoundingBoxFollowerGraphic.");
Initialize();
}
/// <summary>
/// Initialize and instantiate the BoundingBoxFollowerGraphic colliders. This is method checks if the BoundingBoxFollowerGraphic has already been initialized for the skeleton instance and slotName and prevents overwriting unless it detects a new setup.</summary>
public void Initialize (bool overwrite = false) {
if (skeletonGraphic == null)
return;
skeletonGraphic.Initialize(false);
if (string.IsNullOrEmpty(slotName))
return;
// Don't reinitialize if the setup did not change.
if (!overwrite &&
colliderTable.Count > 0 && slot != null && // Slot is set and colliders already populated.
skeletonGraphic.Skeleton == slot.Skeleton && // Skeleton object did not change.
slotName == slot.Data.Name // Slot object did not change.
)
return;
slot = null;
currentAttachment = null;
currentAttachmentName = null;
currentCollider = null;
colliderTable.Clear();
nameTable.Clear();
Skeleton skeleton = skeletonGraphic.Skeleton;
if (skeleton == null)
return;
slot = skeleton.FindSlot(slotName);
if (slot == null) {
if (BoundingBoxFollowerGraphic.DebugMessages)
Debug.LogWarning(string.Format("Slot '{0}' not found for BoundingBoxFollowerGraphic on '{1}'. (Previous colliders were disposed.)", slotName, this.gameObject.name));
return;
}
int slotIndex = slot.Data.Index;
int requiredCollidersCount = 0;
PolygonCollider2D[] colliders = GetComponents<PolygonCollider2D>();
if (this.gameObject.activeInHierarchy) {
float scale = skeletonGraphic.MeshScale;
foreach (Skin skin in skeleton.Data.Skins)
AddCollidersForSkin(skin, slotIndex, colliders, scale, ref requiredCollidersCount);
if (skeleton.Skin != null)
AddCollidersForSkin(skeleton.Skin, slotIndex, colliders, scale, ref requiredCollidersCount);
}
DisposeExcessCollidersAfter(requiredCollidersCount);
if (BoundingBoxFollowerGraphic.DebugMessages) {
bool valid = colliderTable.Count != 0;
if (!valid) {
if (this.gameObject.activeInHierarchy)
Debug.LogWarning("Bounding Box Follower not valid! Slot [" + slotName + "] does not contain any Bounding Box Attachments!");
else
Debug.LogWarning("Bounding Box Follower tried to rebuild as a prefab.");
}
}
}
void AddCollidersForSkin (Skin skin, int slotIndex, PolygonCollider2D[] previousColliders, float scale, ref int collidersCount) {
if (skin == null) return;
List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
skin.GetAttachments(slotIndex, skinEntries);
foreach (Skin.SkinEntry entry in skinEntries) {
Attachment attachment = skin.GetAttachment(slotIndex, entry.Name);
BoundingBoxAttachment boundingBoxAttachment = attachment as BoundingBoxAttachment;
if (BoundingBoxFollowerGraphic.DebugMessages && attachment != null && boundingBoxAttachment == null)
Debug.Log("BoundingBoxFollowerGraphic tried to follow a slot that contains non-boundingbox attachments: " + slotName);
if (boundingBoxAttachment != null) {
if (!colliderTable.ContainsKey(boundingBoxAttachment)) {
PolygonCollider2D bbCollider = collidersCount < previousColliders.Length ?
previousColliders[collidersCount] : gameObject.AddComponent<PolygonCollider2D>();
++collidersCount;
SkeletonUtility.SetColliderPointsLocal(bbCollider, slot, boundingBoxAttachment, scale);
bbCollider.isTrigger = isTrigger;
bbCollider.usedByEffector = usedByEffector;
bbCollider.usedByComposite = usedByComposite;
bbCollider.enabled = false;
bbCollider.hideFlags = HideFlags.NotEditable;
colliderTable.Add(boundingBoxAttachment, bbCollider);
nameTable.Add(boundingBoxAttachment, entry.Name);
}
}
}
}
void OnDisable () {
if (clearStateOnDisable)
ClearState();
if (skeletonGraphic != null)
skeletonGraphic.OnRebuild -= HandleRebuild;
}
public void ClearState () {
if (colliderTable != null)
foreach (PolygonCollider2D col in colliderTable.Values)
col.enabled = false;
currentAttachment = null;
currentAttachmentName = null;
currentCollider = null;
}
void DisposeExcessCollidersAfter (int requiredCount) {
PolygonCollider2D[] colliders = GetComponents<PolygonCollider2D>();
if (colliders.Length == 0) return;
for (int i = requiredCount; i < colliders.Length; ++i) {
PolygonCollider2D collider = colliders[i];
if (collider != null) {
#if UNITY_EDITOR
if (Application.isEditor && !Application.isPlaying)
DestroyImmediate(collider);
else
#endif
Destroy(collider);
}
}
}
void LateUpdate () {
if (slot != null && slot.Attachment != currentAttachment)
MatchAttachment(slot.Attachment);
}
/// <summary>Sets the current collider to match attachment.</summary>
/// <param name="attachment">If the attachment is not a bounding box, it will be treated as null.</param>
void MatchAttachment (Attachment attachment) {
BoundingBoxAttachment bbAttachment = attachment as BoundingBoxAttachment;
if (BoundingBoxFollowerGraphic.DebugMessages && attachment != null && bbAttachment == null)
Debug.LogWarning("BoundingBoxFollowerGraphic tried to match a non-boundingbox attachment. It will treat it as null.");
if (currentCollider != null)
currentCollider.enabled = false;
if (bbAttachment == null) {
currentCollider = null;
currentAttachment = null;
currentAttachmentName = null;
} else {
PolygonCollider2D foundCollider;
colliderTable.TryGetValue(bbAttachment, out foundCollider);
if (foundCollider != null) {
currentCollider = foundCollider;
currentCollider.enabled = true;
currentAttachment = bbAttachment;
currentAttachmentName = nameTable[bbAttachment];
} else {
currentCollider = null;
currentAttachment = bbAttachment;
currentAttachmentName = null;
if (BoundingBoxFollowerGraphic.DebugMessages) Debug.LogFormat("Collider for BoundingBoxAttachment named '{0}' was not initialized. It is possibly from a new skin. currentAttachmentName will be null. You may need to call BoundingBoxFollowerGraphic.Initialize(overwrite: true);", bbAttachment.Name);
}
}
}
}
}