_TheStrongestSnail/TheStrongestSnail/Assets/Spine/Runtime/spine-unity/Components/SkeletonRendererCustomMaterials/SkeletonGraphicCustomMaterials.cs

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
#define NEW_PREFAB_SYSTEM
#endif
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity {
#if NEW_PREFAB_SYSTEM
[ExecuteAlways]
#else
[ExecuteInEditMode]
#endif
[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonGraphicCustomMaterials")]
public class SkeletonGraphicCustomMaterials : MonoBehaviour {
#region Inspector
public SkeletonGraphic skeletonGraphic;
[SerializeField] protected List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>();
[SerializeField] protected List<AtlasTextureOverride> customTextureOverrides = new List<AtlasTextureOverride>();
#if UNITY_EDITOR
void Reset () {
skeletonGraphic = GetComponent<SkeletonGraphic>();
// Populate material list
if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) {
AtlasAssetBase[] atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets;
List<AtlasMaterialOverride> initialAtlasMaterialOverrides = new List<AtlasMaterialOverride>();
foreach (AtlasAssetBase atlasAsset in atlasAssets) {
foreach (Material atlasMaterial in atlasAsset.Materials) {
AtlasMaterialOverride atlasMaterialOverride = new AtlasMaterialOverride {
overrideEnabled = false,
originalTexture = atlasMaterial.mainTexture
};
initialAtlasMaterialOverrides.Add(atlasMaterialOverride);
}
}
customMaterialOverrides = initialAtlasMaterialOverrides;
}
// Populate texture list
if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) {
AtlasAssetBase[] atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets;
List<AtlasTextureOverride> initialAtlasTextureOverrides = new List<AtlasTextureOverride>();
foreach (AtlasAssetBase atlasAsset in atlasAssets) {
foreach (Material atlasMaterial in atlasAsset.Materials) {
AtlasTextureOverride atlasTextureOverride = new AtlasTextureOverride {
overrideEnabled = false,
originalTexture = atlasMaterial.mainTexture
};
initialAtlasTextureOverrides.Add(atlasTextureOverride);
}
}
customTextureOverrides = initialAtlasTextureOverrides;
}
}
#endif
#endregion
void SetCustomMaterialOverrides () {
if (skeletonGraphic == null) {
Debug.LogError("skeletonGraphic == null");
return;
}
for (int i = 0; i < customMaterialOverrides.Count; i++) {
AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
if (atlasMaterialOverride.overrideEnabled)
skeletonGraphic.CustomMaterialOverride[atlasMaterialOverride.originalTexture] = atlasMaterialOverride.replacementMaterial;
}
}
void RemoveCustomMaterialOverrides () {
if (skeletonGraphic == null) {
Debug.LogError("skeletonGraphic == null");
return;
}
for (int i = 0; i < customMaterialOverrides.Count; i++) {
AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
Material currentMaterial;
if (!skeletonGraphic.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalTexture, out currentMaterial))
continue;
// Do not revert the material if it was changed by something else
if (currentMaterial != atlasMaterialOverride.replacementMaterial)
continue;
skeletonGraphic.CustomMaterialOverride.Remove(atlasMaterialOverride.originalTexture);
}
}
void SetCustomTextureOverrides () {
if (skeletonGraphic == null) {
Debug.LogError("skeletonGraphic == null");
return;
}
for (int i = 0; i < customTextureOverrides.Count; i++) {
AtlasTextureOverride atlasTextureOverride = customTextureOverrides[i];
if (atlasTextureOverride.overrideEnabled)
skeletonGraphic.CustomTextureOverride[atlasTextureOverride.originalTexture] = atlasTextureOverride.replacementTexture;
}
}
void RemoveCustomTextureOverrides () {
if (skeletonGraphic == null) {
Debug.LogError("skeletonGraphic == null");
return;
}
for (int i = 0; i < customTextureOverrides.Count; i++) {
AtlasTextureOverride atlasTextureOverride = customTextureOverrides[i];
Texture currentTexture;
if (!skeletonGraphic.CustomTextureOverride.TryGetValue(atlasTextureOverride.originalTexture, out currentTexture))
continue;
// Do not revert the material if it was changed by something else
if (currentTexture != atlasTextureOverride.replacementTexture)
continue;
skeletonGraphic.CustomTextureOverride.Remove(atlasTextureOverride.originalTexture);
}
}
// OnEnable applies the overrides at runtime, and when the editor loads.
void OnEnable () {
if (skeletonGraphic == null)
skeletonGraphic = GetComponent<SkeletonGraphic>();
if (skeletonGraphic == null) {
Debug.LogError("skeletonGraphic == null");
return;
}
skeletonGraphic.Initialize(false);
SetCustomMaterialOverrides();
SetCustomTextureOverrides();
}
// OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed.
void OnDisable () {
if (skeletonGraphic == null) {
Debug.LogError("skeletonGraphic == null");
return;
}
RemoveCustomMaterialOverrides();
RemoveCustomTextureOverrides();
}
[Serializable]
public struct AtlasMaterialOverride : IEquatable<AtlasMaterialOverride> {
public bool overrideEnabled;
public Texture originalTexture;
public Material replacementMaterial;
public bool Equals (AtlasMaterialOverride other) {
return overrideEnabled == other.overrideEnabled && originalTexture == other.originalTexture && replacementMaterial == other.replacementMaterial;
}
}
[Serializable]
public struct AtlasTextureOverride : IEquatable<AtlasTextureOverride> {
public bool overrideEnabled;
public Texture originalTexture;
public Texture replacementTexture;
public bool Equals (AtlasTextureOverride other) {
return overrideEnabled == other.overrideEnabled && originalTexture == other.originalTexture && replacementTexture == other.replacementTexture;
}
}
}
}