2024-11-25 22:18:57 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2024-11-27 02:04:37 +08:00
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using static Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics;
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using UnityEngine.Playables;
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2024-11-25 22:18:57 +08:00
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public class FriendPanel : MonoBehaviour
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{
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public GameObject friendinfoPrefab;
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public Transform friendList;
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public GameObject invitefriendsPanel;
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2024-11-27 02:04:37 +08:00
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public getInviteList62 getInviteList62=new getInviteList62();
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public InviteInfoList inviteInfoList=new InviteInfoList();
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public List<FriendInfo> friendInfos = new List<FriendInfo>();//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>б<EFBFBD>
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2024-11-25 22:18:57 +08:00
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// Start is called before the first frame update
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2024-11-27 02:04:37 +08:00
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async void Start()
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2024-11-25 22:18:57 +08:00
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{
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2024-11-27 02:04:37 +08:00
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inviteInfoList= await getInviteList62.queryInviteHigherInfo();
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CreateItem();
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//for(int i=0;i<6;i++)
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//{
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// GameObject slot = GameObject.Instantiate(friendinfoPrefab, friendList);
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//}
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2024-11-25 22:18:57 +08:00
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void CreateItem()
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{
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foreach (InviteUserInfo item in inviteInfoList.data.dataList)
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{
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GameObject newItem = Instantiate(friendinfoPrefab, friendList);
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FriendInfo ItemComponent = newItem.GetComponent<FriendInfo>();
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// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ItemComponent.nameTxt.text=item.nickName;
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ItemComponent.phonrNumberTxt.text=item.userName;
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ItemComponent.UserId=item.userId;
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ItemComponent.timeTxt.text =item.bindTime;
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// <20>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7>Ѵ<EFBFBD><D1B4><EFBFBD>
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bool exists = false;
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foreach (FriendInfo info in friendInfos)
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{
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if (info.UserId == item.userId)
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{
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exists = true;
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break;
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}
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>б<EFBFBD>
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if (!exists)
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{
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friendInfos.Add(newItem.GetComponent<FriendInfo>());
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}
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else
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD><D1B4>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD>Ը<EFBFBD><D4B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ٸ<EFBFBD>ʵ<EFBFBD><CAB5>
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Destroy(newItem);
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}
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}
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}
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2024-11-25 22:18:57 +08:00
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public void SetFriendPanel()
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{
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transform.gameObject.SetActive(false);
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invitefriendsPanel.SetActive(true);
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}
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}
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