_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/snailFactory/queryUserSnailCount.cs

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2024-12-01 23:17:54 +08:00
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//9.2,查询我的工厂未绑定的蜗牛数:
public class queryUserSnailCount : MonoBehaviour
{
public async Task<UserSnail> QueryUserSnailCount() // 9.1
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 异步发送请求以获取最新的蜗牛骑士信息
string response92 = await web.SendRequest(web.URL + "/snail/factory/queryUserSnailCount", "POST", "{}", head);
// 调试输出接收到的响应
Debug.Log("9.2查询我的工厂未绑定的蜗牛数" + response92);
// 将响应反序列化为对象
UserSnail userSnail = JsonConvert.DeserializeObject<UserSnail>(response92);
// 返回解析后的对象
return userSnail;
}
}
//==========返回=====================================================================
//返回参数code200成功
//        message成功提示语
//        data空闲蜗牛的数组这里取数组的长度即可最大渲染10只蜗牛
//            idLong蜗牛的id 
public class UserSnail : Response
{
public List<UserSnailData> data;
}
public class UserSnailData
{
public long snailId;
}