_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/RacingPanel/AllManeger.cs

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2024-11-27 23:40:28 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AllManeger : MonoBehaviour
{
public queryClosestKnight521 queryClosestKnight521=new queryClosestKnight521();
public ClosestKnight closestKnight521 = new ClosestKnight();
public int id;//<2F><>Ϸid
public string gameNo;//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
public int GameSession;//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
public List<HorseInfo> horseInfos = new List<HorseInfo>();
// Start is called before the first frame update
async void Start()
{
closestKnight521 = await queryClosestKnight521.queryClosestKnight();
GetHorseInfo(closestKnight521.Data.GameKnightRoomResponseVoList);
}
// Update is called once per frame
void Update()
{
}
public void GetHorseInfo(List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList)//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>Ϣ
{
foreach (GameKnightRoomResponseVo item in GameKnightRoomResponseVoList)
{
foreach (HorseInfo horse in horseInfos)
{
horse.KnightId = item.KnightId;
horse.HorseNo = item.HorseNo;
horse.HorseUserNo = item.HorseUserNo;
horse.HorseBeansCoin = item.HorseBeansCoin;
horse.numText.text= item.HorseBeansCoin.ToString();
}
}
}
}