蜗牛骑士5.2.1

This commit is contained in:
GL 2024-11-28 01:09:32 +08:00
parent ffce9f132d
commit 002eda336f
4 changed files with 317 additions and 170 deletions

View File

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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
public class AllManeger : MonoBehaviour public class AllManeger : MonoBehaviour
@ -7,16 +8,29 @@ public class AllManeger : MonoBehaviour
public queryClosestKnight521 queryClosestKnight521=new queryClosestKnight521(); public queryClosestKnight521 queryClosestKnight521=new queryClosestKnight521();
public ClosestKnight closestKnight521 = new ClosestKnight(); public ClosestKnight closestKnight521 = new ClosestKnight();
public queryKnightRoomList522 queryKnightRoomList522 = new queryKnightRoomList522();
public KnightRoomBetList knightRoomBetList = new KnightRoomBetList();
public int id;//ÓÎÏ·id public int id;//ÓÎÏ·id
public string gameNo;//ÓÎÏ·±àºÅ public string gameNo;//ÓÎÏ·±àºÅ
public int GameSession;//ÓÎÏ·³¡´Î public int GameSession;//ÓÎÏ·³¡´Î
public List<HorseInfo> horseInfos = new List<HorseInfo>(); public List<HorseInfo> horseInfos = new List<HorseInfo>();
public List<snailRider> snailRiders = new List<snailRider>();
public List<int> KillNos=new List<int>();
public List<int> WinNos = new List<int>();
// Start is called before the first frame update // Start is called before the first frame update
async void Start() async void Start()
{ {
closestKnight521 = await queryClosestKnight521.queryClosestKnight(); closestKnight521 = await queryClosestKnight521.queryClosestKnight();
GetHorseInfo(closestKnight521.Data.GameKnightRoomResponseVoList); id=closestKnight521.Data.GameKnightModel.Id;
gameNo = closestKnight521.Data.GameKnightModel.GameNo;
GameSession = closestKnight521.Data.GameKnightModel.GameSession;
GetHorseInfo521(closestKnight521.Data.GameKnightRoomResponseVoList);
GetKillInfo521(closestKnight521.Data.GameKnightModel);
AllMove();
InvokeRepeating("Fuck522", 2, 2);
} }
// Update is called once per frame // Update is called once per frame
@ -24,21 +38,102 @@ public class AllManeger : MonoBehaviour
{ {
} }
public void GetHorseInfo(List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList)//获得马匹的信息 void OnDestroy()
{
CancelInvoke("Fuck522");
}
public void Fuck522(List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList)
{ {
foreach (GameKnightRoomResponseVo item in GameKnightRoomResponseVoList) foreach (GameKnightRoomResponseVo item in GameKnightRoomResponseVoList)
{ {
foreach (HorseInfo horse in horseInfos) foreach (HorseInfo horse in horseInfos)
{ {
if (horse.HorseNo == item.HorseNo)
{
horse.numText.text = item.HorseBeansCoin.ToString();
}
}
}
}
public void GetHorseInfo521(List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList)//获得马匹的信息
{
foreach (GameKnightRoomResponseVo item in GameKnightRoomResponseVoList)
{
foreach (HorseInfo horse in horseInfos)
{
if (horse.HorseNo==item.HorseNo)
{
horse.KnightId = item.KnightId; horse.KnightId = item.KnightId;
horse.HorseNo = item.HorseNo;
horse.HorseUserNo = item.HorseUserNo; horse.HorseUserNo = item.HorseUserNo;
horse.HorseBeansCoin = item.HorseBeansCoin; horse.HorseBeansCoin = item.HorseBeansCoin;
horse.numText.text= item.HorseBeansCoin.ToString(); horse.numText.text = item.HorseBeansCoin.ToString();
} }
} }
} }
}
public void GetKillInfo521(GameKnightModel GameKnightModel)//获取击杀马匹与留存马匹
{
Debug.Log("获取击杀马匹与留存马匹");
if (GameKnightModel.HorseNoKill!="")
{
string[] parts = GameKnightModel.HorseNoKill.Split(","); // 根据 ',' 分割字符串d
KillNos = parts.Select(int.Parse).ToList();
foreach (int killno in KillNos)
{
foreach (HorseInfo horse in horseInfos)
{
if (horse.HorseNo == killno)
{
horse.snail.is_die = true;
}
}
}
}
if (GameKnightModel.HorseNoRemain!="")
{
string[] parts_2 = GameKnightModel.HorseNoRemain.Split(",");
WinNos = parts_2.Select(int.Parse).ToList();
foreach (int winno in WinNos)
{
foreach (HorseInfo horse in horseInfos)
{
if (horse.HorseNo == winno)
{
horse.snail.is_victory = true;
}
}
}
}
}
public void AllMove()//所有蜗牛开跑
{
Debug.Log("准备");
foreach (snailRider snail in snailRiders)
{
Debug.Log("开炮");
snail.startMove();
}
}
} }

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@ -5,13 +5,13 @@ using UnityEngine.UI;
public class HorseInfo : MonoBehaviour public class HorseInfo : MonoBehaviour
{ {
public int KnightId { get; set; } public int KnightId;
public int HorseNo { get; set; } public int HorseNo;
public int HorseUserNo { get; set; } public int HorseUserNo;
public float HorseBeansCoin { get; set; } public float HorseBeansCoin;
public Text numText; public Text numText;
public snailRider snail;

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@ -18,7 +18,7 @@ public class snailRider : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
async void Start() async void Start()
{ {
startMove(); //startMove();
while (true) while (true)
{ {
@ -37,7 +37,7 @@ public class snailRider : MonoBehaviour
{ {
LightSprite = null; LightSprite = null;
} }
void startMove() public void startMove()
{ {
obj.SetActive(!is_die); obj.SetActive(!is_die);
//palye.enabled = !is_die; //palye.enabled = !is_die;