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8
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assetBundleVariant:
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@ -5448,6 +5448,7 @@ RectTransform:
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- {fileID: 618740184}
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- {fileID: 618740184}
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m_Name: boss
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m_Pivot: {x: 0.2753303, y: 0.3881147}
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@ -8046,7 +8048,7 @@ MonoBehaviour:
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OutParent: {fileID: 142654719}
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ReturnPos: {fileID: 1409653245}
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IsBoos: 1
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--- !u!95 &1790882393
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@ -9358,6 +9381,69 @@ CanvasRenderer:
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--- !u!114 &2127674357
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 8ee1a43c8ad7f8c41bad48013bf5af49, type: 3}
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@ -13,6 +13,7 @@ public class FailPanel : BasePanel
|
|||||||
instance = this;
|
instance = this;
|
||||||
base.Start();
|
base.Start();
|
||||||
ReturnBtn.onClick.AddListener(OnClickReBtn);
|
ReturnBtn.onClick.AddListener(OnClickReBtn);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -215,6 +215,7 @@ public class PlayerMove : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (!PlayerMovePos.instance.IsReturn)
|
if (!PlayerMovePos.instance.IsReturn)
|
||||||
{
|
{
|
||||||
|
|
||||||
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(()=>{
|
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(()=>{
|
||||||
JudgeEnd();
|
JudgeEnd();
|
||||||
if (!IsBoos) { MaskContro.instance.SetMask(false);}
|
if (!IsBoos) { MaskContro.instance.SetMask(false);}
|
||||||
|
@ -18,13 +18,13 @@ public class SucceePanel : BasePanel
|
|||||||
|
|
||||||
public void OnClickReBtn()
|
public void OnClickReBtn()
|
||||||
{
|
{
|
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moveObject.GetComponent<PlayerMove>().ReturnStartPos();
|
|
||||||
HidePanel();
|
HidePanel();
|
||||||
}
|
}
|
||||||
public override void HidePanel()
|
public override void HidePanel()
|
||||||
{
|
{
|
||||||
base.HidePanel();
|
base.HidePanel();
|
||||||
PlayerMovePos.instance.IsReturn = true;
|
|
||||||
BossContro.instance.ReturnParent();
|
BossContro.instance.ReturnParent();
|
||||||
|
|
||||||
//都返回原来的位置
|
//都返回原来的位置
|
||||||
|
29
TheStrongestSnail/Assets/Scripts/Battle_Royale/Test.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
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|
public class Test : MonoBehaviour
|
||||||
|
{
|
||||||
|
public UpdateUserInfo updateUserInfo;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
updateUserInfo = new UpdateUserInfo();
|
||||||
|
}
|
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|
|
||||||
|
// Update is called once per frame
|
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|
void Update()
|
||||||
|
{
|
||||||
|
TestButton();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
public async void TestButton()
|
||||||
|
{
|
||||||
|
if(Input.GetKey(KeyCode.X))
|
||||||
|
{
|
||||||
|
await updateUserInfo.UpdateUserInformation();
|
||||||
|
Debug.Log(updateUserInfo.UpdateUserInformation());
|
||||||
|
}
|
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|
}
|
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|
}
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11
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