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GL 2024-11-14 18:11:08 +08:00
parent 107ebcde62
commit 01ec19599e
67 changed files with 6905 additions and 939 deletions

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@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class AllHouseContro : MonoBehaviour
{
public List<HouseBtn> HouseBtnList=new List<HouseBtn>();
// Start is called before the first frame update
void Start()
{
}
public void ControAllDoorOpen()
{
for (int i=0;i<HouseBtnList.Count;i++)
{
if (!HouseBtnList[i].DoorIsOpen)
{
Tools.MoveUpOrDwon(HouseBtnList[i].door,270);
HouseBtnList[i].DoorIsOpen = true;
}
}
}
public void ControAllDoorClose()
{
for (int i = 0; i < HouseBtnList.Count; i++)
{
if (HouseBtnList[i].DoorIsOpen)
{
Tools.MoveUpOrDwon(HouseBtnList[i].door, -270);
HouseBtnList[i].DoorIsOpen = false;
}
}
}
public void ControOneDoorOpen(int id,System.Action onComplete = null)
{
Tools.MoveUpOrDwon(HouseBtnList[id-1].door, 270,onComplete);
HouseBtnList[id-1].DoorIsOpen = true;
}
public void ControOneDoorClose(int id, System.Action onComplete = null)
{
Tools.MoveUpOrDwon(HouseBtnList[id - 1].door, -270, onComplete);
HouseBtnList[id - 1].DoorIsOpen = false;
}
}

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@ -14,6 +14,8 @@ public class BossContro : MonoBehaviour
public Animator BossAni;//boos动画
public bool IsLeft;
public int HouseId;//房间编号
public Transform BoosHouse;//boos房间
// Start is called before the first frame update
void Start()
{
@ -42,10 +44,13 @@ public class BossContro : MonoBehaviour
transform.position= StartPos.position;
BoosStartPos=StartPos;
Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, -270);//关门
}
public void BossMove()
{
int Index=Random.Range(0,5);
@ -71,7 +76,9 @@ public class BossContro : MonoBehaviour
break;
}
//MoveParent();
Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, 270, () => {
BossAni.SetInteger("State", 1); // 动画转为移动
GetComponent<PlayerMove>().StartMove();
GetComponent<PlayerMove>().StartMove(); // 开始移动
});
}
}

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@ -10,11 +10,12 @@ public class HegemonTime : MonoBehaviour
public int timeNum;
public int carrySeconds;
public GameObject InfoObject;
public AllHouseContro allHouseContro;
// Start is called before the first frame update
void Start()
{
instance = this;
timeNum = 60;
timeNum = 10;
StartCoroutine(StartGame());
@ -22,26 +23,30 @@ public class HegemonTime : MonoBehaviour
private void Update()
{
Debug.Log("carrySeconds:" + InfoObject.GetComponent<selectGameEscape512>().carrySeconds);
//Debug.Log("carrySeconds:" + InfoObject.GetComponent<selectGameEscape512>().carrySeconds);
}
public IEnumerator StartGame()
{
allHouseContro.ControAllDoorOpen();
while (timeNum >=0)
{
timeText.text = (timeNum-carrySeconds).ToString(); // 显示整数秒数
yield return new WaitForSeconds(1f); // 等待1秒
timeNum -= 1;
if (timeNum<=20)
if (timeNum==5)
{
allHouseContro.ControAllDoorClose();
MaskContro.instance.SetMask(true);
}
}
Debug.Log("Boos来了");
BossContro.instance.BossMove();
timeNum = 60;
timeNum = 10;
}
}

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@ -7,11 +7,18 @@ public class HouseBtn : MonoBehaviour
{
public Button btn;
public GameObject Mask;
public RectTransform door;
public bool DoorIsOpen;
// Start is called before the first frame update
void Start()
{
if (GetComponent<Button>()!= null)
{
btn=GetComponent<Button>();
btn.onClick.AddListener(OnClickBtn);
}
}

View File

@ -37,6 +37,8 @@ public class PlayerMove : MonoBehaviour
public bool IsBoos;
public AllHouseContro allHouseContro;
private void Start()
{
Speed = 2f;
@ -65,7 +67,7 @@ public class PlayerMove : MonoBehaviour
{
if (EndPos == TypeEndPos1)
{
MoveInParent(Pos1Parent);
if (!IsBoos)
{
PlayerMovePos.instance.HouseId = 1;
@ -78,7 +80,7 @@ public class PlayerMove : MonoBehaviour
else if (EndPos == TypeEndPos2)
{
MoveInParent(Pos2Parent);
if (!IsBoos)
{
PlayerMovePos.instance.HouseId = 2;
@ -90,7 +92,7 @@ public class PlayerMove : MonoBehaviour
}
else if(EndPos == TypeEndPos3)
{
MoveInParent(Pos3Parent);
if (!IsBoos)
{
PlayerMovePos.instance.HouseId = 3;
@ -102,7 +104,7 @@ public class PlayerMove : MonoBehaviour
}
else if (EndPos == TypeEndPos4)
{
MoveInParent(Pos4Parent);
if (!IsBoos)
{
PlayerMovePos.instance.HouseId = 4;
@ -114,7 +116,7 @@ public class PlayerMove : MonoBehaviour
}
else if (EndPos == TypeEndPos5)
{
MoveInParent(Pos5Parent);
if (!IsBoos)
{
PlayerMovePos.instance.HouseId = 5;
@ -126,7 +128,7 @@ public class PlayerMove : MonoBehaviour
}
else if (EndPos == TypeEndPos6)
{
MoveInParent(Pos6Parent);
if (!IsBoos)
{
PlayerMovePos.instance.HouseId = 6;
@ -140,6 +142,45 @@ public class PlayerMove : MonoBehaviour
}
public void SetParentToHouse()
{
if (EndPos == TypeEndPos1)
{
MoveInParent(Pos1Parent);
}
else if (EndPos == TypeEndPos2)
{
MoveInParent(Pos2Parent);
}
else if (EndPos == TypeEndPos3)
{
MoveInParent(Pos3Parent);
}
else if (EndPos == TypeEndPos4)
{
MoveInParent(Pos4Parent);
}
else if (EndPos == TypeEndPos5)
{
MoveInParent(Pos5Parent);
}
else if (EndPos == TypeEndPos6)
{
MoveInParent(Pos6Parent);
}
}
public void ReturnStartPos()//»Øµ½Æðʼµã
{
EndPos = ReturnPos;
@ -233,32 +274,43 @@ public class PlayerMove : MonoBehaviour
if (!PlayerMovePos.instance.IsReturn)
{
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(()=>{
JudgeEnd();
if (!IsBoos)
{
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
JudgeEnd();
SetParentToHouse();
PlayerMovePos.instance.StartPos = EndPos;
PlayerMovePos.instance.PlayAni.SetInteger("State", 0);
MaskContro.instance.SetMask(false);
});
}
else
{
//BossContro.instance.BossAni.SetInteger("State", 0);//Í£Ö¹Òƶ¯
JudgeEnd();
BossContro.instance.BossAni.SetInteger("State", 0);//Í£Ö¹Òƶ¯
allHouseContro.ControOneDoorOpen(BossContro.instance.HouseId,() => {//¿ªÃÅ
BossContro.instance.BossAni.SetInteger("State", 1);
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {//½ø·¿¼ä
SetParentToHouse();
StartCoroutine(BoosAttack());
BossContro.instance.BoosStartPos = EndPos;
//JudgeSuccOrFail();
});
});
}
});
}
else
{

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@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class Tools : MonoBehaviour
{
// Start is called before the first frame update
@ -30,9 +31,26 @@ public class Tools : MonoBehaviour
SetText.text = endValue.ToString();
}
// Update is called once per frame
void Update()
//public static void MoveUpOrDwon(RectTransform obj,float add)//向上或下移动
//{
// float targetY = obj.anchoredPosition.y + add; // 计算目标位置
// obj.DOAnchorPosY(targetY, 1f).SetEase(Ease.Linear);
//}
public static void MoveUpOrDwon(RectTransform obj, float add, System.Action onComplete = null)
{
float targetY = obj.anchoredPosition.y + add; // 计算目标位置
obj.DOAnchorPosY(targetY, 1f).SetEase(Ease.Linear).OnComplete(() => {
if (onComplete != null)
{
onComplete.Invoke();
}
});
}
}

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验证码手机号登录密码登录手机号验证码立刻登录获取验证码没有账号?立即点击注册确认密码邀请游戏
验证码手机号登录密码登录手机号验证码立刻登录获取验证码没有账号?立即点击注册确认密码邀请游戏逃脱失败成功关系,拿到了灵液奖励得

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