邀请好友UI
@ -1358,7 +1358,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\u3010\u7C89\u4E50\u5C45\u3011"
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m_text:
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@ -64,8 +64,18 @@ public class HistoryPanel : BasePanel
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||||
public void CreateJournalPanel(List<dataList> gameData) // 创建参与历史记录
|
||||
{
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||||
if (journalPanels.Count > 0)
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{
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for (int i = 0; i < journalPanels.Count; i++)
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{
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Destroy(journalPanels[i]);
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}
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journalPanels.Clear();
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}
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foreach (dataList item in gameData)
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{
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// 实例化一个新的 JournalPanelPre 对象
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GameObject newPanel = Instantiate(JournalPanelPre, JournParent);
|
||||
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||||
|
@ -38,8 +38,9 @@ public class InviteFriendsPanel : MonoBehaviour
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||||
}
|
||||
public void SetInviteFriendPanel()
|
||||
{
|
||||
invitefriendPanel.gameObject.SetActive(true);
|
||||
transform.gameObject.SetActive(false);
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||||
Instantiate(invitefriendPanel,transform);
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||||
//invitefriendPanel.gameObject.SetActive(true);
|
||||
//transform.gameObject.SetActive(false);
|
||||
}
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||||
public void SetInviteFriendsPanel()
|
||||
{
|
||||
|
@ -114,8 +114,9 @@ public class PerSonalCenterPanel : MonoBehaviour
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||||
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||||
public void SetInviteFriendsPanel()
|
||||
{
|
||||
invitefriendsPanel.gameObject.SetActive(true);
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transform.gameObject.SetActive(false);
|
||||
GameObject.Instantiate(invitefriendsPanel, trans);
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//invitefriendsPanel.gameObject.SetActive(true);
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||||
//transform.gameObject.SetActive(false);
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}
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public void SetEditPanel()
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@ -1722,7 +1819,7 @@ MonoBehaviour:
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8
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