恢复覆盖
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@ -6259,117 +6259,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1029618134}
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m_GameObject: {fileID: 1029618134}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!1 &1050248874
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1050248876}
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- component: {fileID: 1050248875}
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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--- !u!114 &1050248875
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1050248874}
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m_Name:
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serverResponse:
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code: 0
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message:
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data:
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userId: 0
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userName:
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token:
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nickName:
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headImg:
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gender:
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birthday:
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idCard:
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inviteCodeMy:
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inviteCodeBind:
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bindTime:
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station:
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cuteNo:
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memberTime:
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response:
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data:
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gameEscapeRoomResponseVoList: []
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gameEscapeModel:
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id: 0
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gameNo:
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demonMode: 0
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startTime:
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betTime:
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countTime:
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settleTime:
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status: 0
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roomNoKill:
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roomNoRemain:
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beansCoinAll: 0
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beansCoinKill: 0
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beansCoinRemain: 0
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beansCoinFee: 0
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beansCoinRank: 0
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beansCoinDivide: 0
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realPlayerInfo:
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token:
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nickName:
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headImg:
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gender: 0
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birthday:
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voluteCoin: 0
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beansCoin: 0
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ichorCoin: 0
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idCard:
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bank:
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realName:
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isCert: 0
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inviteCodeMy:
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inviteCodeBind:
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bindTime:
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station: 0
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cuteNo:
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memberTime:
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isMember: 0
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unionId: 0
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--- !u!4 &1050248876
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1050248874}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 960.40076, y: 1284.435, z: -10.213597}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1080349907
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--- !u!1 &1080349907
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -24,8 +24,8 @@ public class Scene_main_jiekou :Base
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{
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{
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instance = this;
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instance = this;
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testLogo();
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//testLogo();
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//getInfo();
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getPlayerInfo();
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// getShopInfo();
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// getShopInfo();
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}
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}
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@ -27,8 +27,12 @@ public class main_shop :BaseUIPanel
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addEventPopUp("먦·Å", 3f);
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addEventPopUp("먦·Å", 3f);
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return;
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return;
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}
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}
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// 实例化 Panel 并设置缩放为 0.5
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GameObject.Instantiate(Panel, canvas.transform);
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// await Scene_main_jiekou.instance.ShopInfo();
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//获取商城列表
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Debug.Log("获取商城列表");
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// 实例化 Panel
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GameObject.Instantiate(Panel, canvas.transform);
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}
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}
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