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0000000..80b7050 --- /dev/null +++ b/TheStrongestSnail/Assets/Scenes/Yhjtext2.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d45e46297610d2f47a61ac9326f2437d +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/SnailHouse.meta b/TheStrongestSnail/Assets/Scripts/SnailHouse.meta new file mode 100644 index 0000000..6227459 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/SnailHouse.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b6526845be879804ea715b89f6b080a8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/SnailHouse/SnailPanel.cs b/TheStrongestSnail/Assets/Scripts/SnailHouse/SnailPanel.cs new file mode 100644 index 0000000..854062a --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/SnailHouse/SnailPanel.cs @@ -0,0 +1,66 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SnailPanel : MonoBehaviour +{ + public static SnailPanel Instance { get; private set; } + public GameObject snailPrefab; // 蜗牛的预制体 + public float width ; // 分布区域的宽度 + public float height ; // 分布区域的高度 + public Vector2 startPosition = new Vector2(0f, 0f); // 起始位置 + + private UserSnail usersnail; + + public List Snails; + private void Awake() + { + + if (Instance == null) + { + Instance = this; + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + // Start is called before the first frame update + async void Start() + { + queryUserSnailCount queryUserSnailCount = new queryUserSnailCount(); + //9.2查询我的工厂未绑定的蜗牛数,初始化界面 + usersnail = await queryUserSnailCount.QueryUserSnailCount(); + SpawnSnails(); + Debug.Log(usersnail.data.Count); + } + + + + // 生成指定数量的蜗牛物体并分布在指定范围内 + void SpawnSnails( ) + { + for (int i = 0; i < usersnail.data.Count&&i<=10; i++) + { + float x = startPosition.x + (Random.Range(-(width / 2), (width / 2))) ; + float y = startPosition.y + (Random.Range(-(height / 2), (height / 2))); + Vector3 spawnPosition = new Vector3(x, y, 0f); // + GameObject ob =Instantiate(snailPrefab); + ob.transform.SetParent(transform); + ob.transform.localPosition = spawnPosition; + Snailmove snailmove = ob.GetComponent(); + snailmove.id = usersnail.data[i].snailId; + Snails.Add(ob); + } + } +} diff --git a/TheStrongestSnail/Assets/Scripts/SnailHouse/SnailPanel.cs.meta b/TheStrongestSnail/Assets/Scripts/SnailHouse/SnailPanel.cs.meta new file mode 100644 index 0000000..ab69bb0 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/SnailHouse/SnailPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e2ecb946da4c1c9448a2e559830050a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/SnailHouse/Snailmove.cs b/TheStrongestSnail/Assets/Scripts/SnailHouse/Snailmove.cs new file mode 100644 index 0000000..d92ee22 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/SnailHouse/Snailmove.cs @@ -0,0 +1,68 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Snailmove : MonoBehaviour +{ + private float moveTimer = 0f; // 定时器 + private float moveSpeed = 10f; // 移动速度 + public Vector3 moveDirection; // 当前移动方向 + public Animator animator; // Animator引用 + + private bool isMoving = false; // 是否在移动 + public long id; + private void Start() + { + + moveDirection=Vector3.right; + } + + private void Update() + { + // 每秒更新定时器 + moveTimer += Time.deltaTime; + + // 每3秒改变一次方向 + if (moveTimer >= 10f) + { + ChangeDirection(); + moveTimer = 0f; + } + + // 移动物体 + transform.Translate(moveDirection * moveSpeed * Time.deltaTime); + if (transform.localPosition.x <= -600 || transform.localPosition.x >= 600) + { + transform.localPosition = new Vector3(0, transform.localPosition.y, transform.localPosition.z); + } + +} + + // 随机改变移动方向 + private void ChangeDirection() + { + + int randomDirection = Random.Range(0, 3); + if (randomDirection <= 1) + { + moveDirection = Vector3.right; + transform.rotation = Quaternion.Euler(0, 0, 0); + animator.SetBool("move",true); + } + if(randomDirection <= 2&& randomDirection > 1) + { + moveDirection = Vector3.right; + transform.rotation = Quaternion.Euler(0, 180, 0); + animator.SetBool("move", true); + } + else + { + moveDirection = Vector3.zero; + animator.SetBool("move", false); + } + + + } + + +} diff --git a/TheStrongestSnail/Assets/Scripts/SnailHouse/Snailmove.cs.meta b/TheStrongestSnail/Assets/Scripts/SnailHouse/Snailmove.cs.meta new file mode 100644 index 0000000..2e2151e --- /dev/null +++ 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(Instance == null) + { + Instance = this; + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + async void Start() + { + InitItem(); + } + + public async void InitItem() + { + + for (int i = 0; i < content.transform.childCount; i++) + { + Destroy(content.transform.GetChild(i).gameObject); + } + //9.1 + queryFactory queryFactory = new queryFactory(); + FactoryList factoryList = new FactoryList(); + factoryList = await queryFactory.QueryFactoryList(); + foreach (var FacItem in factoryList.data.dataList) + { + if(FacItem.contractId <= 6 && FacItem.contractId >= 3) + { + GameObject ob = Instantiate(Successfulcard); + ob.transform.SetParent(content.transform); + SuccessfulCard successfulCard = ob.GetComponent(); + successfulCard.FactoryItem = FacItem; + } + } + + foreach (var FacItem in factoryList.data.dataList) + { + if (FacItem.contractId > 6 || FacItem.contractId < 3) + { + GameObject ob = Instantiate(Nosnailcard); + ob.transform.SetParent(content.transform); + NoSnailCard noSnail= ob.GetComponent(); + noSnail.FactoryItem= FacItem; + } + } + GameObject obj = Instantiate(Nocard); + obj.transform.SetParent(content.transform); + } + // Update is called once per frame + void Update() + { + + } +} diff --git a/TheStrongestSnail/Assets/Scripts/SnailHouse/SnaolHouse.cs.meta b/TheStrongestSnail/Assets/Scripts/SnailHouse/SnaolHouse.cs.meta new file mode 100644 index 0000000..92f2577 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/SnailHouse/SnaolHouse.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1d91244676c312b40b9f493505fa1f78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs b/TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs new file mode 100644 index 0000000..7cc93cf --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class NoCard : Base +{ + // Start is called before the first frame update + public Button OpenButton; + async void Start() + { + OpenButton.onClick.AddListener((async () => + { + //9.3 + buyNewFactory buyNewFactory = new buyNewFactory(); + BuyNewFactoryResponse buyNewFactoryResponse = await buyNewFactory.BuyNewFactory(); + string strIS = buyNewFactoryResponse.message; + addEventPopUp(strIS); + if (buyNewFactoryResponse.code == 200) + { + SnaolHouse.Instance.InitItem(); + } + })); + } + + // Update is called once per frame + void Update() + { + this.transform.localScale = new Vector3(1, 1, 1); + } +} diff --git a/TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs.meta b/TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs.meta new file mode 100644 index 0000000..c64d023 --- /dev/null +++ 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FactoryItem.id); + if (Bs.code == 200) + { + SnaolHouse.Instance.InitItem(); + foreach (var instanceSnail in SnailPanel.Instance.Snails) + { + if (snailid == instanceSnail.GetComponent().id) + { + SnailPanel.Instance.Snails.Remove(instanceSnail); + Destroy(instanceSnail); + } + } + } + else + { + foreach (var instanceSnail in SnailPanel.Instance.Snails) + { + if (snailid == instanceSnail.GetComponent().id) + { + instanceSnail.gameObject.transform.localPosition = new Vector3(0, 0, 0); + } + } + } + } + + void OnTriggerEnter2D(Collider2D other) + { + if (other.gameObject.name == "Snail(Clone)") + { + Snailmove sm = other.gameObject.GetComponent(); + SnailBindCard(sm.id); + + } + } + // Update is called once per frame + void Update() + { + this.transform.localScale = new Vector3(1, 1, 1); + } +} diff --git a/TheStrongestSnail/Assets/Scripts/snailFactory/NoSnailCard.cs.meta b/TheStrongestSnail/Assets/Scripts/snailFactory/NoSnailCard.cs.meta new file mode 100644 index 0000000..19645f4 --- 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