Merge branch 'test' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail into test
This commit is contained in:
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19d829d41c
574
TheStrongestSnail/Assets/Scenes/Yhjtext2.unity
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TheStrongestSnail/Assets/Scenes/Yhjtext2.unity
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7
TheStrongestSnail/Assets/Scenes/Yhjtext2.unity.meta
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8
TheStrongestSnail/Assets/Scripts/SnailHouse.meta
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8
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66
TheStrongestSnail/Assets/Scripts/SnailHouse/SnailPanel.cs
Normal file
66
TheStrongestSnail/Assets/Scripts/SnailHouse/SnailPanel.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SnailPanel : MonoBehaviour
|
||||
{
|
||||
public static SnailPanel Instance { get; private set; }
|
||||
public GameObject snailPrefab; // 蜗牛的预制体
|
||||
public float width ; // 分布区域的宽度
|
||||
public float height ; // 分布区域的高度
|
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public Vector2 startPosition = new Vector2(0f, 0f); // 起始位置
|
||||
|
||||
private UserSnail usersnail;
|
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|
||||
public List<GameObject> Snails;
|
||||
private void Awake()
|
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{
|
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|
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if (Instance == null)
|
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{
|
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Instance = this;
|
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DontDestroyOnLoad(gameObject);
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}
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else
|
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{
|
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Destroy(gameObject);
|
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}
|
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}
|
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// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
queryUserSnailCount queryUserSnailCount = new queryUserSnailCount();
|
||||
//9.2查询我的工厂未绑定的蜗牛数,初始化界面
|
||||
usersnail = await queryUserSnailCount.QueryUserSnailCount();
|
||||
SpawnSnails();
|
||||
Debug.Log(usersnail.data.Count);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 生成指定数量的蜗牛物体并分布在指定范围内
|
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void SpawnSnails( )
|
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{
|
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for (int i = 0; i < usersnail.data.Count&&i<=10; i++)
|
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{
|
||||
float x = startPosition.x + (Random.Range(-(width / 2), (width / 2))) ;
|
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float y = startPosition.y + (Random.Range(-(height / 2), (height / 2)));
|
||||
Vector3 spawnPosition = new Vector3(x, y, 0f); //
|
||||
GameObject ob =Instantiate(snailPrefab);
|
||||
ob.transform.SetParent(transform);
|
||||
ob.transform.localPosition = spawnPosition;
|
||||
Snailmove snailmove = ob.GetComponent<Snailmove>();
|
||||
snailmove.id = usersnail.data[i].snailId;
|
||||
Snails.Add(ob);
|
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}
|
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}
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}
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68
TheStrongestSnail/Assets/Scripts/SnailHouse/Snailmove.cs
Normal file
68
TheStrongestSnail/Assets/Scripts/SnailHouse/Snailmove.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Snailmove : MonoBehaviour
|
||||
{
|
||||
private float moveTimer = 0f; // 定时器
|
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private float moveSpeed = 10f; // 移动速度
|
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public Vector3 moveDirection; // 当前移动方向
|
||||
public Animator animator; // Animator引用
|
||||
|
||||
private bool isMoving = false; // 是否在移动
|
||||
public long id;
|
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private void Start()
|
||||
{
|
||||
|
||||
moveDirection=Vector3.right;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// 每秒更新定时器
|
||||
moveTimer += Time.deltaTime;
|
||||
|
||||
// 每3秒改变一次方向
|
||||
if (moveTimer >= 10f)
|
||||
{
|
||||
ChangeDirection();
|
||||
moveTimer = 0f;
|
||||
}
|
||||
|
||||
// 移动物体
|
||||
transform.Translate(moveDirection * moveSpeed * Time.deltaTime);
|
||||
if (transform.localPosition.x <= -600 || transform.localPosition.x >= 600)
|
||||
{
|
||||
transform.localPosition = new Vector3(0, transform.localPosition.y, transform.localPosition.z);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 随机改变移动方向
|
||||
private void ChangeDirection()
|
||||
{
|
||||
|
||||
int randomDirection = Random.Range(0, 3);
|
||||
if (randomDirection <= 1)
|
||||
{
|
||||
moveDirection = Vector3.right;
|
||||
transform.rotation = Quaternion.Euler(0, 0, 0);
|
||||
animator.SetBool("move",true);
|
||||
}
|
||||
if(randomDirection <= 2&& randomDirection > 1)
|
||||
{
|
||||
moveDirection = Vector3.right;
|
||||
transform.rotation = Quaternion.Euler(0, 180, 0);
|
||||
animator.SetBool("move", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDirection = Vector3.zero;
|
||||
animator.SetBool("move", false);
|
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}
|
||||
|
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|
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}
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}
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73
TheStrongestSnail/Assets/Scripts/SnailHouse/SnaolHouse.cs
Normal file
73
TheStrongestSnail/Assets/Scripts/SnailHouse/SnaolHouse.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SnaolHouse : MonoBehaviour
|
||||
{
|
||||
public static SnaolHouse Instance { get; private set; }
|
||||
|
||||
public GameObject content;
|
||||
|
||||
public GameObject Successfulcard;
|
||||
public GameObject Nosnailcard;
|
||||
public GameObject Nocard;
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
async void Start()
|
||||
{
|
||||
InitItem();
|
||||
}
|
||||
|
||||
public async void InitItem()
|
||||
{
|
||||
|
||||
for (int i = 0; i < content.transform.childCount; i++)
|
||||
{
|
||||
Destroy(content.transform.GetChild(i).gameObject);
|
||||
}
|
||||
//9.1
|
||||
queryFactory queryFactory = new queryFactory();
|
||||
FactoryList factoryList = new FactoryList();
|
||||
factoryList = await queryFactory.QueryFactoryList();
|
||||
foreach (var FacItem in factoryList.data.dataList)
|
||||
{
|
||||
if(FacItem.contractId <= 6 && FacItem.contractId >= 3)
|
||||
{
|
||||
GameObject ob = Instantiate(Successfulcard);
|
||||
ob.transform.SetParent(content.transform);
|
||||
SuccessfulCard successfulCard = ob.GetComponent<SuccessfulCard>();
|
||||
successfulCard.FactoryItem = FacItem;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var FacItem in factoryList.data.dataList)
|
||||
{
|
||||
if (FacItem.contractId > 6 || FacItem.contractId < 3)
|
||||
{
|
||||
GameObject ob = Instantiate(Nosnailcard);
|
||||
ob.transform.SetParent(content.transform);
|
||||
NoSnailCard noSnail= ob.GetComponent<NoSnailCard>();
|
||||
noSnail.FactoryItem= FacItem;
|
||||
}
|
||||
}
|
||||
GameObject obj = Instantiate(Nocard);
|
||||
obj.transform.SetParent(content.transform);
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
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31
TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs
Normal file
31
TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NoCard : Base
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
public Button OpenButton;
|
||||
async void Start()
|
||||
{
|
||||
OpenButton.onClick.AddListener((async () =>
|
||||
{
|
||||
//9.3
|
||||
buyNewFactory buyNewFactory = new buyNewFactory();
|
||||
BuyNewFactoryResponse buyNewFactoryResponse = await buyNewFactory.BuyNewFactory();
|
||||
string strIS = buyNewFactoryResponse.message;
|
||||
addEventPopUp(strIS);
|
||||
if (buyNewFactoryResponse.code == 200)
|
||||
{
|
||||
SnaolHouse.Instance.InitItem();
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
this.transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/snailFactory/NoCard.cs.meta
Normal file
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57
TheStrongestSnail/Assets/Scripts/snailFactory/NoSnailCard.cs
Normal file
57
TheStrongestSnail/Assets/Scripts/snailFactory/NoSnailCard.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NoSnailCard : MonoBehaviour
|
||||
{
|
||||
public FactoryItem FactoryItem;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public async void SnailBindCard(long snailid)
|
||||
{
|
||||
//9.4
|
||||
bindSlot bindSlot = new bindSlot();
|
||||
BindSlot Bs=await bindSlot.QueryUserSnailCount(snailid, FactoryItem.id);
|
||||
if (Bs.code == 200)
|
||||
{
|
||||
SnaolHouse.Instance.InitItem();
|
||||
foreach (var instanceSnail in SnailPanel.Instance.Snails)
|
||||
{
|
||||
if (snailid == instanceSnail.GetComponent<Snailmove>().id)
|
||||
{
|
||||
SnailPanel.Instance.Snails.Remove(instanceSnail);
|
||||
Destroy(instanceSnail);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var instanceSnail in SnailPanel.Instance.Snails)
|
||||
{
|
||||
if (snailid == instanceSnail.GetComponent<Snailmove>().id)
|
||||
{
|
||||
instanceSnail.gameObject.transform.localPosition = new Vector3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (other.gameObject.name == "Snail(Clone)")
|
||||
{
|
||||
Snailmove sm = other.gameObject.GetComponent<Snailmove>();
|
||||
SnailBindCard(sm.id);
|
||||
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
this.transform.localScale = new Vector3(1, 1, 1);
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}
|
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20
TheStrongestSnail/Assets/Scripts/snailFactory/PointFollow.cs
Normal file
20
TheStrongestSnail/Assets/Scripts/snailFactory/PointFollow.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class PointFollow : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
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||||
{
|
||||
transform.position = eventData.position;
|
||||
}
|
||||
|
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public void OnEndDrag(PointerEventData eventData)
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{
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using System.Collections;
|
||||
using System.Collections.Generic;
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||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Vector3 = UnityEngine.Vector3;
|
||||
|
||||
public class SuccessfulCard : MonoBehaviour
|
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{
|
||||
// Start is called before the first frame update
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public Image HpFill;
|
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public FactoryItem FactoryItem;
|
||||
public Text Hptext;
|
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void Start()
|
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{
|
||||
Hptext.text = "HP 90/103";
|
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||||
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// Update is called once per frame
|
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void Update()
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{
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TheStrongestSnail/Assets/prefabs/YHJPrefabs/Image.controller
Normal file
159
TheStrongestSnail/Assets/prefabs/YHJPrefabs/Image.controller
Normal file
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Normal file
File diff suppressed because it is too large
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177
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Loading…
Reference in New Issue
Block a user