This commit is contained in:
GL 2024-11-26 15:48:32 +08:00
commit 1b2f6d9fb4
16 changed files with 5346 additions and 4763 deletions

View File

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
//md FUCK everthing
//MD FUCK Everthing
//ʷɽ£¬±ðѧ
public class mainBTN : MonoBehaviour
{
@ -53,11 +53,13 @@ public class mainBTN : MonoBehaviour
BTN_2_2.SetActive(targetX == -3760);
BTN_3_3.SetActive(targetX == -5350);
// 启动协程,平滑移动 mainPanel
StartCoroutine(SmoothMovePanel(targetX, 0.3f));
// 使用 DOTween 实现平滑移动
mainPanelRect.DOKill(); // 杀死之前的动画,防止重复动画干扰
mainPanelRect.DOAnchorPosX(targetX, 0.3f).SetEase(Ease.Linear);
}
// 协程实现平滑移动
//协程实现平滑移动
//web端协程消耗特别大尽量不用
private IEnumerator SmoothMovePanel(float targetX, float duration)
{
Vector2 startPosition = mainPanelRect.anchoredPosition;

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_game : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_kuangchang : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
using DG.Tweening;
public class main_shop :BaseUIPanel
{
public Button shop_btn;
public Canvas canvas;
public override void Start()
{
shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
}
public async void asyncOnShopBTN(Button BTN)
{
await ButtonClickAnimationAsync(BTN.gameObject);
//Âß¼­
this.ShopPanel();
}
public override void ShopPanel()
{
GameObject.Instantiate(Panel, canvas.transform);
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_woshe : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -10,19 +10,28 @@ using System.Threading.Tasks;
//请将panel挂载一个空节点上将这个脚本放空节点
public class BaseUIPanel : Base
{
[Header("变化的面板")]
[Header("显示隐藏的面板,根据重写,可以不给")]
public GameObject Panel;
[Header("CloseBTN")]
[Header("CloseBTN,根据重写,可以不给")]
public Button CloseBTN;
// Start is called before the first frame update
public virtual void Start()
{
HidePanel();
CloseBTN.onClick.AddListener(()=> {
if (Panel!=null)
{
HidePanel();
});
}
if (CloseBTN!=null)
{
CloseBTN.onClick.AddListener(() => {
HidePanel();
});
}
}
@ -40,7 +49,7 @@ public class BaseUIPanel : Base
}
/// <summary>
/// 隐藏面板,可以重写
/// 隐藏面板,可以重写
/// </summary>
public virtual async Task HidePanel()
{

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