This commit is contained in:
GL 2024-12-02 16:30:48 +08:00
commit 210edf9a4d
16 changed files with 2830 additions and 805 deletions

View File

@ -22,6 +22,7 @@ public class itemInfo : MonoBehaviour
public async void initShow(int id, string iconURL, string name, string price) public async void initShow(int id, string iconURL, string name, string price)
{ {
this.id = id; this.id = id;
iconImage.sprite = Base.GlobalObj.GetComponent<ImageLoader>().sprite;
iconImage.sprite = await Base.GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(iconURL); iconImage.sprite = await Base.GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(iconURL);
nameText.text = name; nameText.text = name;
priceText.text = "£¤" + price; priceText.text = "£¤" + price;

View File

@ -13,7 +13,7 @@ using UnityEngine.UI;
// public string counts;//公会人数 // public string counts;//公会人数
//} //}
public class TradeDes : MonoBehaviour public class TradeDes : Base
{ {
//公会属性 //公会属性
public int id; public int id;
@ -26,10 +26,12 @@ public class TradeDes : MonoBehaviour
public string leaderUserName; public string leaderUserName;
public string createTime; public string createTime;
public string updateTime; public string updateTime;
public UnionDataInPage body;
public Image Image;
//公会相关组件 //公会相关组件
public Button sqBtn;//申请按钮 public Button sqBtn;//申请按钮
public Button panelBtn;//ÉêÇë°´Å¥ public Button panelBtn;//´ò¿ªÏêÇé
public TextMeshProUGUI nameTxt;//名称text public TextMeshProUGUI nameTxt;//名称text
//public TextMeshPro countTxt;//数量Text //public TextMeshPro countTxt;//数量Text
@ -40,9 +42,6 @@ public class TradeDes : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Awake() void Awake()
{ {
if (sqBtn == null) if (sqBtn == null)
Debug.LogError("申请按钮未找到!"); Debug.LogError("申请按钮未找到!");
if (nameTxt == null) if (nameTxt == null)
@ -61,14 +60,18 @@ public class TradeDes : MonoBehaviour
public void ShowDetail() public void ShowDetail()
{ {
GameObject.Instantiate(detailPrefab, trans); GameObject gobj = GameObject.Instantiate(detailPrefab, trans);
gobj.GetComponent<New_GonghuiInfo>().Body = body;
} }
public void SetInfo(UnionDataInPage body,Transform tran) public async void SetInfo(UnionDataInPage _body,Transform tran)
{ {
body = _body;
id = body.Id; id = body.Id;
name = body.Name; name = body.Name;
cover = body.Cover; cover = body.Cover;
Image.sprite = await GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(cover);
level = body.Level; level = body.Level;
slogan = body.Slogan; slogan = body.Slogan;
leaderId = body.LeaderId; leaderId = body.LeaderId;

View File

@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
//1.7查询工会详情 //1.7查询工会详情
public class UnionDetail17 : MonoBehaviour public class UnionDetail17 : Base
{ {
// UnionDetail unionDetail = new UnionDetail(); // UnionDetail unionDetail = new UnionDetail();
public async Task<UnionDetalResponse> queryUnionDetail(int orderByDesc) // 1.7 public async Task<UnionDetalResponse> queryUnionDetail(int orderByDesc) // 1.7

View File

@ -1,18 +1,26 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine; using UnityEngine;
using Debug = UnityEngine.Debug;
public class New_GonghuiInfo : MonoBehaviour public class New_GonghuiInfo : UnionDetail17
{ {
// Start is called before the first frame update public UnionDataInPage body;
void Start() public UnionDataInPage Body
{ {
[DebuggerStepThrough] get => body;
[DebuggerStepThrough] set {
body = value;
Debug.Log(body.Name);
richText.Text = body.Slogan;
Debug.Log(richText.Text);
}
} }
// Update is called once per frame
void Update() public RichText richText;
{
}
} }

View File

@ -783,6 +783,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: cc7efc56e13ba64448b1f58f0e5e1e3e, type: 3} m_Script: {fileID: 11500000, guid: cc7efc56e13ba64448b1f58f0e5e1e3e, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
id: 0 id: 0
name: name:
cover: cover:
@ -793,6 +795,7 @@ MonoBehaviour:
leaderUserName: leaderUserName:
createTime: createTime:
updateTime: updateTime:
Image: {fileID: 6604778935072505927}
sqBtn: {fileID: 6604778934803474564} sqBtn: {fileID: 6604778934803474564}
panelBtn: {fileID: 5568445523757616195} panelBtn: {fileID: 5568445523757616195}
nameTxt: {fileID: 6604778934918701610} nameTxt: {fileID: 6604778934918701610}

View File

@ -2,31 +2,30 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
using System.Threading.Tasks; using System.Threading.Tasks;
using System;
public class ImageLoader : MonoBehaviour public class ImageLoader : MonoBehaviour
{ {
// 缓存字典 // 缓存字典
private Dictionary<string, Sprite> imageCache = new Dictionary<string, Sprite>(); private Dictionary<string, Sprite> imageCache = new Dictionary<string, Sprite>();
//private async void Start() public Sprite sprite;
//{
// GetComponent<Image>().sprite = await LoadImageAsync("https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/goods/mall/c7860d8909194d479b6f27ccb922e863.png");
//}
// 异步加载图片 // 异步加载图片
public async Task<Sprite> LoadImageAsync(string url) public async Task<Sprite> LoadImageAsync(string url)
{ {
if (!IsValidUrl(url))
{
return sprite;
}
// 如果缓存中已经有图片,则直接返回缓存的图片 // 如果缓存中已经有图片,则直接返回缓存的图片
if (imageCache.ContainsKey(url)) if (imageCache.ContainsKey(url))
{ {
Debug.Log("Image found in cache.");
return imageCache[url]; return imageCache[url];
} }
// 如果缓存中没有图片,则异步加载 // 如果缓存中没有图片,则异步加载
using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url)) using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url))
{ {
// 等待请求完成
//await webRequest.SendWebRequest().ToTask();
// 发送请求并等待响应 // 发送请求并等待响应
var operation = webRequest.SendWebRequest(); var operation = webRequest.SendWebRequest();
while (!operation.isDone) while (!operation.isDone)
@ -43,8 +42,8 @@ public class ImageLoader : MonoBehaviour
} }
else else
{ {
Debug.LogError("Failed to load image: " + webRequest.error); //Debug.LogError("Failed to load image: " + webRequest.error);
return null; return sprite;
} }
} }
} }
@ -54,13 +53,10 @@ public class ImageLoader : MonoBehaviour
// 使用纹理的尺寸创建一个Sprite // 使用纹理的尺寸创建一个Sprite
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
} }
// 加载并显示图片
//public async void LoadAndDisplayImage(string url, Renderer renderer) public static bool IsValidUrl(string url)
//{ {
// Texture2D texture = await LoadImageAsync(url); Uri uriResult;
// if (texture != null) return Uri.TryCreate(url, UriKind.Absolute, out uriResult) && (uriResult.Scheme == Uri.UriSchemeHttp || uriResult.Scheme == Uri.UriSchemeHttps);
// { }
// renderer.material.mainTexture = texture;
// }
//}
} }

View File

@ -3,7 +3,8 @@ guid: 1a6867b83e3950542877ec6fb010c5d8
MonoImporter: MonoImporter:
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executionOrder: 0 executionOrder: 0
icon: {instanceID: 0} icon: {instanceID: 0}
userData: userData:

View File

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View File

@ -17,8 +17,11 @@ public class RichText : MonoBehaviour
set set
{ {
text = value; text = value;
foreach (string item in SplitStringByTags(text, 23)) Debug.Log("===------");
Debug.Log("<p>" + text + "</p>");
foreach (string item in SplitStringByTags("<p>" + text + "</p>", 23))
{ {
GameObject gameObject = Instantiate(textItem, GameObject.Find(name).transform); GameObject gameObject = Instantiate(textItem, GameObject.Find(name).transform);
gameObject.GetComponent<TextItem>().updateText(item); gameObject.GetComponent<TextItem>().updateText(item);
} }

View File

@ -385,6 +385,7 @@ GameObject:
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- component: {fileID: 24812178476952096}
m_Layer: 5 m_Layer: 5
m_Name: GongHui(Clone) m_Name: GongHui(Clone)
m_TagString: Untagged m_TagString: Untagged
@ -468,6 +469,50 @@ MonoBehaviour:
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