Merge branch 'test' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail into test
This commit is contained in:
commit
210edf9a4d
@ -22,6 +22,7 @@ public class itemInfo : MonoBehaviour
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|||||||
public async void initShow(int id, string iconURL, string name, string price)
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public async void initShow(int id, string iconURL, string name, string price)
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||||||
{
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{
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||||||
this.id = id;
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this.id = id;
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||||||
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iconImage.sprite = Base.GlobalObj.GetComponent<ImageLoader>().sprite;
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||||||
iconImage.sprite = await Base.GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(iconURL);
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iconImage.sprite = await Base.GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(iconURL);
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||||||
nameText.text = name;
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nameText.text = name;
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||||||
priceText.text = "£¤" + price;
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priceText.text = "£¤" + price;
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@ -13,7 +13,7 @@ using UnityEngine.UI;
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// public string counts;//公会人数
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// public string counts;//公会人数
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//}
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//}
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public class TradeDes : MonoBehaviour
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public class TradeDes : Base
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{
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{
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//公会属性
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//公会属性
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public int id;
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public int id;
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@ -26,10 +26,12 @@ public class TradeDes : MonoBehaviour
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public string leaderUserName;
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public string leaderUserName;
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public string createTime;
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public string createTime;
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public string updateTime;
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public string updateTime;
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public UnionDataInPage body;
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public Image Image;
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//公会相关组件
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//公会相关组件
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public Button sqBtn;//申请按钮
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public Button sqBtn;//申请按钮
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public Button panelBtn;//ÉêÇë°´Å¥
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public Button panelBtn;//´ò¿ªÏêÇé
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public TextMeshProUGUI nameTxt;//名称text
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public TextMeshProUGUI nameTxt;//名称text
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//public TextMeshPro countTxt;//数量Text
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//public TextMeshPro countTxt;//数量Text
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@ -40,9 +42,6 @@ public class TradeDes : MonoBehaviour
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|||||||
// Start is called before the first frame update
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// Start is called before the first frame update
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void Awake()
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void Awake()
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{
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{
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if (sqBtn == null)
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if (sqBtn == null)
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Debug.LogError("申请按钮未找到!");
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Debug.LogError("申请按钮未找到!");
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if (nameTxt == null)
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if (nameTxt == null)
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||||||
@ -61,14 +60,18 @@ public class TradeDes : MonoBehaviour
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public void ShowDetail()
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public void ShowDetail()
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{
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{
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GameObject.Instantiate(detailPrefab, trans);
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GameObject gobj = GameObject.Instantiate(detailPrefab, trans);
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gobj.GetComponent<New_GonghuiInfo>().Body = body;
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}
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}
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public void SetInfo(UnionDataInPage body,Transform tran)
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public async void SetInfo(UnionDataInPage _body,Transform tran)
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{
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{
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body = _body;
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id = body.Id;
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id = body.Id;
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name = body.Name;
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name = body.Name;
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cover = body.Cover;
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cover = body.Cover;
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Image.sprite = await GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(cover);
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level = body.Level;
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level = body.Level;
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slogan = body.Slogan;
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slogan = body.Slogan;
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leaderId = body.LeaderId;
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leaderId = body.LeaderId;
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine;
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//1.7查询工会详情
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//1.7查询工会详情
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public class UnionDetail17 : MonoBehaviour
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public class UnionDetail17 : Base
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{
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{
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// UnionDetail unionDetail = new UnionDetail();
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// UnionDetail unionDetail = new UnionDetail();
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public async Task<UnionDetalResponse> queryUnionDetail(int orderByDesc) // 1.7
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public async Task<UnionDetalResponse> queryUnionDetail(int orderByDesc) // 1.7
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@ -1,18 +1,26 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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public class New_GonghuiInfo : MonoBehaviour
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public class New_GonghuiInfo : UnionDetail17
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{
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{
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// Start is called before the first frame update
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public UnionDataInPage body;
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void Start()
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public UnionDataInPage Body
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{
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{
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[DebuggerStepThrough] get => body;
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[DebuggerStepThrough] set {
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body = value;
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Debug.Log(body.Name);
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richText.Text = body.Slogan;
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Debug.Log(richText.Text);
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}
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}
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}
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// Update is called once per frame
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void Update()
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public RichText richText;
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{
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}
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}
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}
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@ -783,6 +783,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: cc7efc56e13ba64448b1f58f0e5e1e3e, type: 3}
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m_Script: {fileID: 11500000, guid: cc7efc56e13ba64448b1f58f0e5e1e3e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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retbutton: {fileID: 0}
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ClosureObj: {fileID: 0}
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id: 0
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id: 0
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name:
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name:
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cover:
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cover:
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@ -793,6 +795,7 @@ MonoBehaviour:
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leaderUserName:
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leaderUserName:
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createTime:
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createTime:
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updateTime:
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updateTime:
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Image: {fileID: 6604778935072505927}
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sqBtn: {fileID: 6604778934803474564}
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sqBtn: {fileID: 6604778934803474564}
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panelBtn: {fileID: 5568445523757616195}
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panelBtn: {fileID: 5568445523757616195}
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nameTxt: {fileID: 6604778934918701610}
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nameTxt: {fileID: 6604778934918701610}
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@ -2,31 +2,30 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System;
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public class ImageLoader : MonoBehaviour
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public class ImageLoader : MonoBehaviour
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{
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{
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// 缓存字典
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// 缓存字典
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private Dictionary<string, Sprite> imageCache = new Dictionary<string, Sprite>();
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private Dictionary<string, Sprite> imageCache = new Dictionary<string, Sprite>();
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//private async void Start()
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public Sprite sprite;
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//{
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// GetComponent<Image>().sprite = await LoadImageAsync("https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/goods/mall/c7860d8909194d479b6f27ccb922e863.png");
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//}
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// 异步加载图片
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// 异步加载图片
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public async Task<Sprite> LoadImageAsync(string url)
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public async Task<Sprite> LoadImageAsync(string url)
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{
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{
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if (!IsValidUrl(url))
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{
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return sprite;
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}
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// 如果缓存中已经有图片,则直接返回缓存的图片
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// 如果缓存中已经有图片,则直接返回缓存的图片
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if (imageCache.ContainsKey(url))
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if (imageCache.ContainsKey(url))
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{
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{
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Debug.Log("Image found in cache.");
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return imageCache[url];
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return imageCache[url];
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}
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}
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// 如果缓存中没有图片,则异步加载
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// 如果缓存中没有图片,则异步加载
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using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url))
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using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url))
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{
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{
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// 等待请求完成
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//await webRequest.SendWebRequest().ToTask();
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// 发送请求并等待响应
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// 发送请求并等待响应
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var operation = webRequest.SendWebRequest();
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var operation = webRequest.SendWebRequest();
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while (!operation.isDone)
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while (!operation.isDone)
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@ -43,8 +42,8 @@ public class ImageLoader : MonoBehaviour
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}
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}
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else
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else
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{
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{
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Debug.LogError("Failed to load image: " + webRequest.error);
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//Debug.LogError("Failed to load image: " + webRequest.error);
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return null;
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return sprite;
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}
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}
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}
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}
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}
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}
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@ -54,13 +53,10 @@ public class ImageLoader : MonoBehaviour
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// 使用纹理的尺寸创建一个Sprite
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// 使用纹理的尺寸创建一个Sprite
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return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
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return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
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}
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}
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||||||
// 加载并显示图片
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//public async void LoadAndDisplayImage(string url, Renderer renderer)
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public static bool IsValidUrl(string url)
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//{
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{
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// Texture2D texture = await LoadImageAsync(url);
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Uri uriResult;
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// if (texture != null)
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return Uri.TryCreate(url, UriKind.Absolute, out uriResult) && (uriResult.Scheme == Uri.UriSchemeHttp || uriResult.Scheme == Uri.UriSchemeHttps);
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// {
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}
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// renderer.material.mainTexture = texture;
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// }
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//}
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}
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}
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@ -3,7 +3,8 @@ guid: 1a6867b83e3950542877ec6fb010c5d8
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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defaultReferences: []
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defaultReferences:
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executionOrder: 0
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icon: {instanceID: 0}
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icon: {instanceID: 0}
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userData:
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userData:
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8
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8
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After Width: | Height: | Size: 463 KiB |
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|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
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||||||
|
heightScale: 0.25
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||||||
|
normalMapFilter: 0
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||||||
|
isReadable: 0
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||||||
|
streamingMipmaps: 0
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||||||
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streamingMipmapsPriority: 0
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||||||
|
vTOnly: 0
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||||||
|
ignoreMasterTextureLimit: 0
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||||||
|
grayScaleToAlpha: 0
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||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
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||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
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||||||
|
maxTextureSize: 2048
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||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
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||||||
|
wrapU: 1
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||||||
|
wrapV: 1
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||||||
|
wrapW: 0
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||||||
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nPOTScale: 0
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||||||
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lightmap: 0
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||||||
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compressionQuality: 50
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||||||
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spriteMode: 1
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||||||
|
spriteExtrude: 1
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||||||
|
spriteMeshType: 1
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||||||
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alignment: 0
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||||||
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spritePivot: {x: 0.5, y: 0.5}
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||||||
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spritePixelsToUnits: 100
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||||||
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||||
|
spriteGenerateFallbackPhysicsShape: 1
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||||||
|
alphaUsage: 1
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||||||
|
alphaIsTransparency: 1
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||||||
|
spriteTessellationDetail: -1
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||||||
|
textureType: 8
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||||||
|
textureShape: 1
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||||||
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singleChannelComponent: 0
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||||||
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flipbookRows: 1
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||||||
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flipbookColumns: 1
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||||||
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maxTextureSizeSet: 0
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||||||
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compressionQualitySet: 0
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||||||
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textureFormatSet: 0
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||||||
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ignorePngGamma: 0
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||||||
|
applyGammaDecoding: 0
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||||||
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cookieLightType: 0
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platformSettings:
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||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: DefaultTexturePlatform
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||||||
|
maxTextureSize: 2048
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||||||
|
resizeAlgorithm: 0
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||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
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|
compressionQuality: 50
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||||||
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: Standalone
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||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
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||||||
|
compressionQuality: 50
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||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
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||||||
|
androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
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||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
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||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
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||||||
|
internalID: 0
|
||||||
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vertices: []
|
||||||
|
indices:
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||||||
|
edges: []
|
||||||
|
weights: []
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||||||
|
secondaryTextures: []
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||||||
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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|
assetBundleVariant:
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@ -17,8 +17,11 @@ public class RichText : MonoBehaviour
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
text = value;
|
text = value;
|
||||||
foreach (string item in SplitStringByTags(text, 23))
|
Debug.Log("===------");
|
||||||
|
Debug.Log("<p>" + text + "</p>");
|
||||||
|
foreach (string item in SplitStringByTags("<p>" + text + "</p>", 23))
|
||||||
{
|
{
|
||||||
|
|
||||||
GameObject gameObject = Instantiate(textItem, GameObject.Find(name).transform);
|
GameObject gameObject = Instantiate(textItem, GameObject.Find(name).transform);
|
||||||
gameObject.GetComponent<TextItem>().updateText(item);
|
gameObject.GetComponent<TextItem>().updateText(item);
|
||||||
}
|
}
|
||||||
|
@ -385,6 +385,7 @@ GameObject:
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- component: {fileID: 2374344399547693022}
|
- component: {fileID: 2374344399547693022}
|
||||||
- component: {fileID: 8079359951763509240}
|
- component: {fileID: 8079359951763509240}
|
||||||
- component: {fileID: 6612938052771751998}
|
- component: {fileID: 6612938052771751998}
|
||||||
|
- component: {fileID: 24812178476952096}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: GongHui(Clone)
|
m_Name: GongHui(Clone)
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||||||
m_TagString: Untagged
|
m_TagString: Untagged
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@ -468,6 +469,50 @@ MonoBehaviour:
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|||||||
m_FillOrigin: 0
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m_FillOrigin: 0
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||||||
m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_PixelsPerUnitMultiplier: 1
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||||||
|
--- !u!114 &24812178476952096
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||||||
|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3136074220332984876}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 0
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m_Colors:
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||||||
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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||||||
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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||||||
|
m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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||||||
|
m_NormalTrigger: Normal
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||||||
|
m_HighlightedTrigger: Highlighted
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||||||
|
m_PressedTrigger: Pressed
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||||||
|
m_SelectedTrigger: Selected
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||||||
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 6612938052771751998}
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m_OnClick:
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m_PersistentCalls:
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--- !u!1 &4016345739342320932
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--- !u!1 &4016345739342320932
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -615,6 +660,8 @@ GameObject:
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- component: {fileID: 6760785686656479638}
|
- component: {fileID: 6760785686656479638}
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- component: {fileID: 7613935716024835186}
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- component: {fileID: 7613935716024835186}
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- component: {fileID: 5009814859861078632}
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- component: {fileID: 5009814859861078632}
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- component: {fileID: 7829073446509396599}
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- component: {fileID: 5819547030720637311}
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m_Layer: 5
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m_Layer: 5
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m_Name: GH
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m_Name: GH
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m_TagString: Untagged
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m_TagString: Untagged
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@ -635,7 +682,6 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 2383417341228011811}
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- {fileID: 2383417341228011811}
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- {fileID: 7014033395643587318}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -697,6 +743,64 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &7829073446509396599
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MonoBehaviour:
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retbutton: {fileID: 5819547030720637311}
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ClosureObj: {fileID: 4940716481564219981}
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--- !u!114 &5819547030720637311
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m_ColorMultiplier: 1
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m_DisabledSprite: {fileID: 0}
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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--- !u!1 &5239279160173977602
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--- !u!1 &5239279160173977602
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -826,124 +930,3 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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--- !u!1001 &2502363795276049659
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PrefabInstance:
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serializedVersion: 2
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File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user