6.2接口
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TheStrongestSnail/Assets/Scenes/Scene_friend.unity
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722
TheStrongestSnail/Assets/Scenes/Scene_friend.unity
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7
TheStrongestSnail/Assets/Scenes/Scene_friend.unity.meta
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7
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@ -5,6 +5,7 @@ using UnityEngine.UI;
|
||||
|
||||
public class FriendInfo : MonoBehaviour
|
||||
{
|
||||
public int UserId;
|
||||
public Image headimage;
|
||||
public Text nameTxt;
|
||||
public Text phonrNumberTxt;
|
||||
|
@ -1,19 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using static Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
public class FriendPanel : MonoBehaviour
|
||||
{
|
||||
public GameObject friendinfoPrefab;
|
||||
public Transform friendList;
|
||||
public GameObject invitefriendsPanel;
|
||||
public getInviteList62 getInviteList62=new getInviteList62();
|
||||
public InviteInfoList inviteInfoList=new InviteInfoList();
|
||||
public List<FriendInfo> friendInfos = new List<FriendInfo>();//好友信息列表
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
async void Start()
|
||||
{
|
||||
for(int i=0;i<6;i++)
|
||||
{
|
||||
GameObject slot = GameObject.Instantiate(friendinfoPrefab, friendList);
|
||||
}
|
||||
|
||||
inviteInfoList= await getInviteList62.queryInviteHigherInfo();
|
||||
CreateItem();
|
||||
//for(int i=0;i<6;i++)
|
||||
//{
|
||||
// GameObject slot = GameObject.Instantiate(friendinfoPrefab, friendList);
|
||||
//}
|
||||
}
|
||||
|
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// Update is called once per frame
|
||||
@ -21,6 +29,53 @@ public class FriendPanel : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
public void CreateItem()
|
||||
{
|
||||
foreach (InviteUserInfo item in inviteInfoList.data.dataList)
|
||||
{
|
||||
|
||||
GameObject newItem = Instantiate(friendinfoPrefab, friendList);
|
||||
|
||||
|
||||
FriendInfo ItemComponent = newItem.GetComponent<FriendInfo>();
|
||||
|
||||
// 设置实例化对象的内容
|
||||
ItemComponent.nameTxt.text=item.nickName;
|
||||
ItemComponent.phonrNumberTxt.text=item.userName;
|
||||
ItemComponent.UserId=item.userId;
|
||||
ItemComponent.timeTxt.text =item.bindTime;
|
||||
|
||||
|
||||
|
||||
|
||||
// 判断是否已存在
|
||||
bool exists = false;
|
||||
foreach (FriendInfo info in friendInfos)
|
||||
{
|
||||
if (info.UserId == item.userId)
|
||||
{
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果不存在,则添加到列表
|
||||
if (!exists)
|
||||
{
|
||||
friendInfos.Add(newItem.GetComponent<FriendInfo>());
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果已存在,可以根据需求决定是否销毁该实例
|
||||
Destroy(newItem);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void SetFriendPanel()
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{
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transform.gameObject.SetActive(false);
|
||||
|
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Loading…
Reference in New Issue
Block a user