bossBUg修复,更改资源名字

This commit is contained in:
GL 2024-11-26 17:47:32 +08:00
parent de11b880ef
commit 2208954fd4
83 changed files with 36 additions and 5423 deletions

View File

@ -579,7 +579,7 @@ RectTransform:
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--- !u!222 &6513331807595845949
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@ -1002,7 +1002,7 @@ RectTransform:
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View File

@ -320,29 +320,42 @@ public class AllHouseContro : MonoBehaviour
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
KillNos = parts.Select(int.Parse).ToList();
int index_ = 0;
foreach (string part in parts) {
if (parts.Length > index_)
//int index_ = 0;
int a = 0;
foreach (int index in KillNos)
{
if (index!=0&&a<=bossobj.Count)
{
int a = 0;
foreach (HouseBtn item in HouseBtnList)
{
if (a == int.Parse(parts[index_])) {
bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
}
a++;
}
bossobj[a].GetComponent<BossContro>().BossMove(index);
bossobj[a].GetComponent<PlayerMove>().room_id = index.ToString();
a++;
}
}
//foreach (string part in parts) {
// if (parts.Length > index_)
// {
// int a = 0;
// foreach (HouseBtn item in HouseBtnList)
// {
// if (a == int.Parse(parts[index_])) {
// bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
// bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
// }
// a++;
// }
index_++;
}
else
{
Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
}
// index_++;
// }
// else
// {
// Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
// }
}
//}
//击杀刷新房间蛋
//checkOutAllTheEscapeRoomsAsync();

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