bossBUg修复,更改资源名字
@ -579,7 +579,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6513331807595845949
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CanvasRenderer:
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@ -1002,7 +1002,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: -56}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5372453729458756176
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CanvasRenderer:
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@ -1450,8 +1450,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 1.1174316}
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m_SizeDelta: {x: 0, y: 51.394043}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4577011980146102726
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CanvasRenderer:
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@ -320,29 +320,42 @@ public class AllHouseContro : MonoBehaviour
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string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
|
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KillNos = parts.Select(int.Parse).ToList();
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int index_ = 0;
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foreach (string part in parts) {
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if (parts.Length > index_)
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//int index_ = 0;
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int a = 0;
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foreach (int index in KillNos)
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{
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if (index!=0&&a<=bossobj.Count)
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{
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int a = 0;
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foreach (HouseBtn item in HouseBtnList)
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{
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if (a == int.Parse(parts[index_])) {
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bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
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bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
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}
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a++;
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}
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index_++;
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bossobj[a].GetComponent<BossContro>().BossMove(index);
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bossobj[a].GetComponent<PlayerMove>().room_id = index.ToString();
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a++;
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}
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else
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{
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Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
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}
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}
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//foreach (string part in parts) {
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// if (parts.Length > index_)
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// {
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// int a = 0;
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// foreach (HouseBtn item in HouseBtnList)
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// {
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// if (a == int.Parse(parts[index_])) {
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// bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
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// bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
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// }
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// a++;
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// }
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// index_++;
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// }
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// else
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// {
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// Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
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// }
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//}
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//击杀刷新房间蛋
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//checkOutAllTheEscapeRoomsAsync();
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