大逃杀和骑士字体修改,矿场跳转

This commit is contained in:
GL 2024-12-05 14:29:27 +08:00
parent f5fd03efc4
commit 291d72c490
13 changed files with 10266 additions and 2665 deletions

View File

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View File

@ -4619,6 +4619,8 @@ MonoBehaviour:
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btn: {fileID: 264583911}
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View File

@ -5,7 +5,7 @@ using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using TMPro;
public class AllHouseContro : MonoBehaviour
@ -279,10 +279,10 @@ public class AllHouseContro : MonoBehaviour
//ClearBoosHouseId();//清空boos房间号
ControAllDoorOpen();
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString();
text.GetComponentInChildren<TextMeshProUGUI>().text = (45 - serverResponse.data.carrySeconds).ToString();
detailsText.GetComponentInChildren<Text>().text = "秒后霸主出现";
await Task.Delay(1000);
text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds - 1).ToString();
text.GetComponentInChildren<TextMeshProUGUI>().text = (45 - serverResponse.data.carrySeconds - 1).ToString();
allother.startIEmove();//生成其他蜗牛
@ -301,7 +301,7 @@ public class AllHouseContro : MonoBehaviour
StopWoniu();
ControAllDoorClose();//关门
OpenBoosDoor(BoosHouse);//boos开门
text.GetComponentInChildren<Text>().text = "";
text.GetComponentInChildren<TextMeshProUGUI>().text = "";
detailsText.GetComponentInChildren<Text>().text = "";//霸主出现
if (!is_jisha){
is_jisha = true;
@ -362,7 +362,7 @@ public class AllHouseContro : MonoBehaviour
ClearBoosHouseId();////
text.GetComponentInChildren<Text>().text = "";
text.GetComponentInChildren<TextMeshProUGUI>().text = "";
detailsText.GetComponentInChildren<Text>().text = "";//结算
PlayerInfo.instance.AllBetCoins = 0;//投注归0

View File

@ -4,11 +4,13 @@ using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class HegemonTime : MonoBehaviour
{
public static HegemonTime instance;
public Text timeText;
//public Text timeText;
public TextMeshProUGUI timeTextMP;
public int timeNum;
public int carrySeconds;
public GameObject InfoObject;

View File

@ -36,8 +36,9 @@ public class AllManeger : MonoBehaviour
public List<int> WinNos = new List<int>();
//public List<int> allNos=new List<int>();//留下的马
public Text timeText;
public TextMeshProUGUI TextMPtime;
public Text wordText;//ÎÄ×ÖÎı¾
public TextMeshProUGUI coinText;//蜗牛蛋
@ -125,15 +126,18 @@ public class AllManeger : MonoBehaviour
is_Reflash = false;
Allreturn();
}
timeText.text = (45 - knightRoomBetList522.Data.CarrySeconds).ToString();
wordText.text = "Ãëºó±ÈÈü¿ªÊ¼";
TextMPtime.text = (45 - knightRoomBetList522.Data.CarrySeconds).ToString();
await Task.Delay(1000);
timeText.text = (45 - knightRoomBetList522.Data.CarrySeconds - 1).ToString();
TextMPtime.text = (45 - knightRoomBetList522.Data.CarrySeconds - 1).ToString();
}
else if (knightRoomBetList522.Data.CarrySeconds>45&& knightRoomBetList522.Data.CarrySeconds<50)//击杀开跑
{
if (!is_jisha)
{
MoveBg.instance.StartMove();
TextMPtime.text = "GO!";
wordText.text = "";
Fuck524();
AllMove();
@ -148,8 +152,18 @@ public class AllManeger : MonoBehaviour
{
if (!is_jieshuan)
{
Fuck525();
TextMPtime.text = "";
wordText.text = "";
RacingSuccessPanel.instance.ShowImage();
RacingSuccessPanel.instance.ShowPanel();
RacingSuccessPanel.instance.textSnailEggs.text = knightBetResult.data[0].win.ToString("F1");
MoveBg.instance.ReturnPos();
is_jieshuan = true;
Fuck525();
}
@ -210,13 +224,7 @@ public class AllManeger : MonoBehaviour
{
knightBetResult = await queryKnightBetResult525.queryKnightBetResult(id);
GetSelfInfo();
RacingSuccessPanel.instance.ShowImage();
RacingSuccessPanel.instance.ShowPanel();
if (knightBetResult.data.Count>0)
{
Debug.Log("½áËã½±Àø");
RacingSuccessPanel.instance.textSnailEggs.text = knightBetResult.data[0].win.ToString("F1");
}
//if (knightBetResult.data[0].outcome==1)//胜利
//{

View File

@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class MoveBg : MonoBehaviour
{
public static MoveBg instance;
public RectTransform rectTransform;
public Vector2 orginPos;
private float moveX = 1372;
// Start is called before the first frame update
void Start()
{
orginPos = rectTransform.anchoredPosition;
instance = this;
}
public void StartMove()//¿ªÊ¼Òƶ¯
{
rectTransform.DOAnchorPosX(-moveX*2,10).SetEase(Ease.Linear);
}
public void ReturnPos()//¹éλ
{
rectTransform.anchoredPosition = orginPos;
}
}

View File

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View File

@ -1,8 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class main_kuangchang :main_shop
{
[Header("跳转按钮")]
public Button JumpBtn;
[Header("跳转场景的编号")]
public int SceneIndex;
public override void Start()
{
JumpBtn.onClick.AddListener(() => asyncOnShopBTN(JumpBtn,SceneIndex));
}
public async void asyncOnShopBTN(Button BTN, int index)
{
await ButtonClickAnimationAsync(BTN.gameObject);
BTN.transform.GetComponent<main_RedDot>().HideRedDot();
SceneManager.LoadScene(index);
}
}

View File

@ -16,7 +16,7 @@ public class main_shop :BaseUIPanel
btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
}
public async void asyncOnShopBTN(Button BTN)
public virtual async void asyncOnShopBTN(Button BTN)
{
await ButtonClickAnimationAsync(BTN.gameObject);

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